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Hello--

You know I've been working on the new style and animations and have promised a progress update and preview. This is not that post.

(Note: The promised animation preview for the new style is ready, I only need to write up a post for it probably next week -- I wanted to throw this idea at you first and get your responses).

A simple character remaster is something that has been on my mind for a while, and I put a little bit of time into experimenting the other night.

I've previously explained in detail the problems with the existing Time Fantasy characters. As I'm working on the new style and preparing for a new set of tilesets with improved colors, I keep thinking about how many existing Time Fantasy characters there already are..

Goal: Remaster the existing library of Time Fantasy sprites to have updated proportions and colors that will: 1. better match the upcoming new graphics, and: 2. be more versatile for users to 'kitbash' with the styles and assets from other artists.

Goal: Find a relatively-easy way to modify the hundreds of existing sprites in the Time Fantasy collection. Completely automating the process will be impossible, as some level of individual pixel cleanup will be inevitably necessary. But the process needs to be efficient or it isn't worthwhile.

Here's what I've come up with:

The first (and maybe most important) step in this process is to fix the awkward sprite-width that's mentioned in that previous analysis. As a whole, they need to be one-pixel thinner to fit into a 16-wide tile. 

I've discovered that my removing the middle column of pixels, the sprites look OK enough- though certainly many will need small individual edits. So that's step 1: remove the center pixel line. After that, I tried some different things to balance it out.

The initial idea was to make the proportions look more like old Final Fantasy 5 or 6 sprites. My first attempt looks like this:

Note on new colors: The colors in all of these preview images were quickly enhanced with Photoshop contrast sliders. It's an improvement on the original colors, but done in a way to just get a feel for what improved colors might look like-- I imagine that the final result would be similar, but I'd put a little more time into a more consistent overall color palette.

Here are the same sprites from the above image, but on different tilesets. The bottom example uses some new tiles that you've seen in other preview images:

I think that the FF6 influence is evident.

I did one more attempt in this style at a full sprite, to get an idea how it might look for the fully-animated character:

After this one, I decided that it might be too much. There are a few problems:

1. This would take too long; there's too much difference from the originals. The characters are a lot shorter and it leads to a lot more inconsistencies when doing it across an entire batch. To make them this short would require a lot more individual attention to many sprites.

2. They look kinda goofy -- the chibi style is good for a lot of games, but not all. Lacks versatility.

3. They don't match well with the new character style. Originally this wasn't an issue-- the goal for a potential remaster was simply to match the new tilesets. But as I thought more about how they could potentially be used, I wanted them to look more proportionally-comparable.

So... the next attempt:

I used the same basic approach, but they aren't as short. I simply cut out a step-- instead of shrinking them down to look like Final Fantasy sprites, I kept them at the regular height: they're thinner but keep somewhat realistic proportions. Note: if I'm not shrinking them, it will be a lot less work and less room for individual inconsistencies.

There are two variations here: with and without the base shadow:

Ultimate I think that we need to keep the shadows. Remove the shadows from every sprite will be a huge task-- even if I'm able to automate it to some degree with a Photoshop action-- there are enough edge cases and individual sprites where it would be really awkward.

Instead, I thought about keeping the shadow, but making it smaller. It would be fairly easy to clip a few pixels off the shadow-- that is consistent on just about every sprite, so it could be automated and easy. It would also bring them in line stylistically with the new characters.

Here's an example: proposed remastered Time Fantasy characters next to characters from the new style:

Of course it isn't a perfect match-- the two styles won't be able to used alongside each other in a real game without looking out of place. But it's a way to get a lot more mileage out of the existing characters-- especially since there are just so many of them that we have created over the years. 

And as a bonus: while they might not be a perfect stylistic match, the proportions are now similar enough to crop pieces from TF for potential edits -- or even as 'paperdoll pieces' -- with the new style. Something that I've been thinking about...

So-- this is what a proposed Time Fantasy Remastered Character Collection might look like.

They're thinner by 1 pixel on average-- many sprites would have some further manual thinning to fit into a 16px-tile-width. They have a smaller 'footprint' shadow (removing the shadow entirely isn't a realistic option). The colors and contrast would of course be enhanced and brought up to modern standards.

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Important Note: This does not include extra animations. I'm only looking at the sprites here in the classic JRPG setup: four directions, standing and walking. Additional animations (emotions, poses, weapons, battlers, etc) would not be a part of this remaster. The goal is to make use of the massive existing Time Fantasy character library (hundreds of sprites!) in a straightforward basic versatile collection.

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As for the time and schedule:

This estimate is really rough: but I can probably use this process to jam through the existing TF sprite collection in a couple of weeks: naturally the part that will take the most time will be any individual details or changes necessary to specific sprites. Still-- we can assume that if I detour to create this remaster-- it would delay progress on the long-awaited new character style for 2-3 weeks.

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So... The purpose of this thread-- and my questions to you:

Is this worth it? Is this something you would be interested in?

Would something like this be reasonable as a new paid pack-- maybe a 'complete' collection with remastered characters from every release together -- or maybe not fair to charge for it-- free updates for existing packs? (would be shared for patrons regardless)

Or... should I forget about this and focus first on the new style release?

Alternatively-- maybe this does seem like a worthwhile project-- but should I put it aside and worry about this after the new character release is finished?

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Thanks for any feedback you can give. As always, I highly value input and ideas from patrons, and I rely on the responses to threads like these to determine the path for the future.

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Anyways-- I'll still be back this week with the regular two asset releases. I'll be back on Wednesday and then Friday with some more sprite releases.

See you then. Thanks!

Files

Comments

ben

I definitely don't speak for everyone, but I'd much rather see this happen after the new character release. I do think it's worthwhile in the long run, but I've been really excited about the new character style and probably won't be using these in the near future.

Chris

I would say focus first on the new style release. By finishing it, you may stumble upon insights and ideas on how best to approach a remastered TF collection. Additionally I would release it as its own paid pack. Yes it’s related to TF in that it’s an update, but it’s also a way for game developers to see what style of TF they want to start with as the two styles will be very distinct. Just my two cents, but if you prefer to release as an update to TF for those who have already purchased it in Itch for example, that works too and bolsters repeat business from existing customers.

Dreamweaver Kara

The keyword out of that is "better matches future releases". As far as cost, it depends on if you see it fueling future purchases. People could I suppose get upset if it were only free for new purchasers, but releasing it for free is well. Free. I think it boils down two a couple points; -How much times does this take you? Is it more tedious than difficult and becomes a "when I need to work on something but I don't know what" [not sure if that happens to you even]. If it's easy but a little tedious or takes a lot more focus than time, it leads to point 2... -Do you think it'll drive more people in the future to your new releases? I lost my train of thought somewhere and had more but hopefully that makes any sense! Thanks for everything always. ♡

Jonathan Fox

yes, yes, yes. those look awesome. I'd be very interested in this. I honestly don't mind whether it'd be free or a reasonably priced "remastered" pack - what's important to me is to just have all the new characters in one zip file, rather than have to go back and update each individual pack.

Tyler Warren

My 2-cents: definitely worth it. would recommend as a separate asset line, not as an update to the existing packs, let them stand on their own. Maybe even change the name from TF remaster to something different. Pick a naming convention for the new style/standard you are pursuing and start calling them by that. It may help relieve your anxiety about moving to a new standard if you had all these adjustments as an early win. Then you can feel comfortable making original new characters knowing you didn’t lose anything in the transition.

VillainouSoup

New style should definitely come first. I like the look of it so far and I don't mean to speak for anyone else but me, but I think those (including myself) who would want to make a sequel or a entirely new project, would want to use this new style

Farty Nose

Don't abandon these remaster guys, but do focus on the new style first.

Fang-tan

I agree the new style should come first. However I am more interested in tileset releases overall rather than characters, for what itsa worth.

Tobias Gogu

I think the two styles clash too much, unfortunately. It is definitely noticeable. I think you should focus on the new style, and instead of these remasters, maybe make more unique characters for the new style instead. :)

jamesipoo

I definitely believe the new style should come first. I love the remastered idea tho and think it’s also definitely worth the venture but I think after the new style for sure. 🙂

The Beard

If you ask me I am always more interested in tiles, instead of characters period. But In this case I am with everyone else to just focus on the new style of characters if that's the path you want to take.

Celestrium

I agree with Tyler Warren, I think it could help with the transition between the two styles. I just don't think you have to do ALL the time fantasy characters like this, do a small sample and let us play around with them. I know some people would prefer them. It's just everyone here is super excited about the new style, myself included, I would want you to take whatever process you need to make this transition done the right way, and know whatever you decide we support you, and always want more lol!

Kanok

I'll throw my hat in and say, yeah. Finish the new style first and then work on the remaster later on. We have lots of things to fiddle with and with the new style getting released, we'll have even more to work with. We can wait for the remasters, which by the way, look fantastic!

DC

I definitely want to get my hands on the new character style ASAP! Really excited for that one. If it were my schedule, I'd limit the TF Remaster to recolor only, and avoid getting bogged down editing those characters (essentially creating a whole third style). It probably seems daunting, but I'd buy a "Time Fantasy Clothing" pack in the new style. Making that would give you a way to combine your efforts and kill two birds with one stone, both expanding the new style and redesigning the old.

Andrew Chapman

I would prefer the new style to be prioritised, particularly if it is a four direction with fighting animations in all directions, plus paper doll hair/clothes. Reworking the current characters is not required at all for my own (admittedly selfish) needs.

Afaryz

You should focus on this new Project First. You will get more ideas how to handle a remaster, but new things First. Brings your Art further i think. They idea of a clothing doll is also quite cool there are many tools outside to use those fast and easy to make new characters. Please also give us the palette of the new style aswell. Got it a name yet btw? :)

Kazuki

Personally, I'd like to see a new style first, too. Which I think is the way the general census is going. However, admittedly, I don't personally like the "remaster" previews and like the TF style how it is, so I wouldn't be interested in that being first anyway. (Not to say it isn't nice, though. I don't want anyone to think I just don't like it and am hating on it.)

jjm22

I'm hugely interested in the remasters, and would love to have them regardless of whether they come before or after the new style

Juan González

This looks fantastic! Looking forward to see this getting real but yeah, I'm more excited with the new style tbh.

Iguana Guy

I think you already have your answer here based on the previous posts I have seen, but I will respond anyway. Focus on the new style and new ideas you have and if you have time work on converting the sprites from the old series. It is a great idea to do that though. I know I would purchase a pack of remastered sprites if it came available.

Chris Cromer

To answer your questions: "Is this worth it? Is this something you would be interested in?" I think having a remaster with reduced or without shadows is definitely worth it, I had started work on my game in rpg maker, but found it too restricting for some of the things I wanted to do. I am now doing the game in godot engine, and it does have 2d shadows and lighting, however I can't make use of it with the sprites in their current states because their base shadow looks bad if mixed with real shadows. So even just a reduction of shadows to a minimum would be great. The other issue that I do have is centering the sprites, as you mentioned it is an odd number of pixels which has caused me some pains in making certain animation look natural. It's not horrible since it is only 1 pixel off, but still would be better if it were an even number of pixels. "Would something like this be reasonable as a new paid pack-- maybe a 'complete' collection with remastered characters from every release together -- or maybe not fair to charge for it-- free updates for existing packs? (would be shared for patrons regardless)" Considering it is just a remaster, I don't know if charging for a remaster would be a good idea, I personally would feel like I wasted my money buying the originals especially since I only purchased them recently. I know that this won't effect me personally since I am a patron and I would receive them anyway, but if I were not a patron I would feel that way. "Or... should I forget about this and focus first on the new style release?" I can't speak for everyone, but I am excited to see the new style stuff coming up. If the new style will be without shadows and be more flexible then personally I would prefer to have that first since it will allow me to use the shadows of the game engine with the new character style. "Alternatively-- maybe this does seem like a worthwhile project-- but should I put it aside and worry about this after the new character release is finished?" I don't know if it will be worthwhile for everyone or not. Considering it won't include all the other animations(sv_battle, emote, etc) it does limit the usability because then it would require mixing and matching of remastered and non remastered spites within the same game. If that is the case I think putting more work into the new style might be more worthwhile.

Sebastien EA

arf...i'm not fan..too much RPGM2K or 2K3, the old ones were more ... stylized.

Oliver Miraciski

Yes i'm not a fan either. I choosed Time Fantasy sprites because the characters were big like in Chrono Trigger. I never enjoyed FF Snes Sprites. But again it's a matter of taste so...

Winston Lewis III

As a person who kitbashes pretty regularly and makes changes and alterations to existing assets, I am 100% for this. I like the direction of the style. I love the classic TF style and I enjoy the aesthetic, but I have a very high affinity for FF6/Romancing Saga 3 style sprites.

Eldaym

I'm not much interested in this to be honest. I'd focus on time fantasy and the new style.

Szyjan

To be Honest, i prefer your proper style Time Fantasy, i fucking love it :) I want more monster, more angel, more character, more things, more more more ! :D Your style is fantastic, but it's comprehensible you need some fresh air !:)

Wesley Harmon

I am not interested in the least bit. They do look great though.

Durance Gaming

If we're talking just a remaster of your previous works, not a permanent change in style, then personally I'd say go for it. They are great looking and broaden the art styles a developer can use, especially in tandem with your work. They also already plug in with the SV battlers, there's no need to redo those. In my mind, if I used these charsets with those SV battlers I'd get a great look at your style without it being too close to anything else. I think it looks great, and I know I'd buy it. Love your work!

Omnistorm

I understand you are setting this aside for now but I do think the remaster could be worth it. I mean, what if you had a specific set of instructions and outsourced the work to another artist with you just providing quality control? If you knew the cost of what that could take perhaps you could run it as a kickstarter campaign. I would support it.