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Hello! Today's release is based on a patron request.

Here are a variety of simple switches and levers. They have generic textures: wood/stone/metal colorings, so they should be applicable in a variety of locations or situations. The goal with these is versatility.

These are designed to fit into a single tile. Each animation is three simple frames, so you can display the lever in three positions. It's designed for use in puzzles or other interactions in your game world. Hopefully you get a lot of use out of these.

Downloads:

Levers Sheet - 100% - 16x16

Levers Sheet - 200% - RMVX

Levers Sheet - 300% - MV/MZ

There's some extra room on the sheet-- I will probably revisit these to fill out the sheet in the future: let me know if you have any ideas or suggestions (or reference images even) for other kinds of switches and levers that would be useful.

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Have a good weekend! See you on Monday.

Thanks!

Files

Comments

Sebastien EA

Nice ! i like the woody switch :D

Денис Антипов

Here are some thoughts: 1) Wish levers had any indication like green/red dot in the middle 2) Maybe images of the broken levers will be handy. Broken like missing piece. By the way, did the bottom-left lever got cropped badly and miss some pixels?

Dungeonmind

Floor switches that match certain tiles. These would be useful for a variety of things. Maybe some would require heavy weight being applied permanently while others just need to be stepped on to activate.

Dungeonmind

Usually switches are set to off to begin with and if they're not its usually made pretty clear. Lights are not necessary for most players.

finalbossblues

1. Cool idea to expand on them with some more detail like that. 2. I like this idea, could see it being used for puzzles! 3. It's designed to fit into a single tile-size, so I've made use of the high-contrast at the end of the lever and omitted a single pixel of outline. It should look just fine on a background in-game; it just stands out against the white background. If you look at the one on the left-side of the preview image above, you see how it looks when up against the dark bg. Should have that kind of effect in game. Thanks :)