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This little guy came out so cute :3

Today's release is based on a patron request. 

I tried to take a somewhat-realistic approach to his design, based on photos I looked up for reference. But I still wanted to keep the face cute -- I think the nose and those little buckteeth do the job!

Downloads:

Beaver - Single Sprite - 100%

Beaver - Single Sprite - 200% (RMVX)

Beaver - Single Sprite - 300% (MV/MZ)

Note for RPGMaker users: This is a single character sheet, so add a "$" to the beginning of the file's name. By default, RPG Maker assumes that a sheet has eight characters on it, and a "$" will tell the program that the image only includes one character.

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I'm probably going to come back next week with a little dam for this fella. Any ideas or suggestions how best to approach beaver dam tiles-- how would they be useful for your game?

That's it for now. See you next week, have a safe weekend. 

Thanks!

Comments

The Pixel Crow

Maybe have make it two sets of auto tiles the player can walk across? Possible to have one dam AT have water with a higher elevation and one with a lower water elevation to indicate the flow of water direction as well as show that the dam is working. If that makes sense?

Eitan Margalit

Beavers are essential. If anyone's played Final Fantasy II, you'll know that beavers <i>must</i> show up so that a main character can reveal that he speaks beaver language. Then they must not show up again.

Fang-tan

Came here to say the same thing. A dam that could double as a lil bridge would be cool!

Afaryz

We need also a swimming beaver maybe with addon where he is have wood infront of him. To make an bridge, House in Waters w/e

The Game Smith

I would say it should have a door or opening in the water so in the future you have the option of doing an interior beaver dam tile set 😍