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Hello! Today's post is something different. This is something that a lot of people have asked me about ever since I released the Elements set-- so I decided to finally put this together.

Today's post is available for everybody to view and not limited to patrons. This will hopefully be helpful to everybody who is making use of my Elements assets.

UPDATE: New tutorial: if you want to go the other direction:

Matching Elements to Time Fantasy Tutorial

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The big problem with the original Time Fantasy series is that they use a unique muted color palette which makes it difficult to mix them with other assets. That includes my new Elements series (the character sprites and the upcoming Elements tilesets); the classic Time Fantasy tiles stand out awkwardly.

Here's an example of a map that I quickly put together. You can immediately see the difference between the newer full-contrast Elements cave tiles and the lighter Time Fantasy dungeon tiles:

Today I am going to share with you the quick way that I recolor the Time Fantasy pieces to fit alongside full-color assets.

Of course, you'll always get the best results if you manually choose colors, but when we have a big set or a huge library to work with, we're going to make use of the tools available to us.

Note: I'm using Adobe Photoshop for this, but there are plenty of other alternatives that have similar features. When we get into specific numbers, it might be different depending on the software you use, so you'll have to trust your eyes when adjusting value sliders.

First off, we start with the original Time Fantasy set:

But before that-- the first step is the simplest. We want to take the darkest color on the original set and replace it with pure black (#000000).

There's a bunch of ways to do that-- for me using Photoshop, the fastest way is to use the paint bucket with zero tolerance and contiguous unchecked.

Now that the darkest color has been replaced with true black, we're able to work with the full range of colors. So the next step is to increase the contrast.

In Photoshop, I find that 44 works well.

After the contrast has been increased a bit, the next step is to shift the overall contrast just a little bit so that it looks more natural against the new pure black. This is pretty simple:

In Photoshop, I'll use the levels option and bring the first slider up until 12. It's a subtle bump-- you don't want to push it too far.

At this point, the contrast and depth has been improved enough so your image can generally mix in with other full-colored assets without looking out of place.

If you're not going to be mixing tiles directly, then you can stop here. At this point, the newly-recolored tilesets should look correct with the Elements character sprites.

Let's take that original sample map from the beginning of this post and plug in the new recolored set:

The color range makes more sense here. Of course, the obvious problem in this specific case is that the floor tiles are a different tone entirely.

You might run into issues like this when trying to mix-and-match different tilesets.

In these situations, it's best to do some manual recoloring. When you're matching colors like this, it's really easy, because you can pull colors directly from the set that you're matching to.

Here's a .gif that I recorded as an example. The only thing that I'm doing here is selecting colors with the eyedropper and using it to replace the colors of the terrain:

One cool thing that I've noticed is that a lot of textures will blend together fine if they have the same colors. This is particularly true for natural-style ground textures that make use of subtle contrast. Not every combination will work of course; but it can't hurt to experiment.

You can see it here in the updated map example:

And lastly, the final example with Elements-style sprites in-game:

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Okay, that's it for now. Let me know if you want to see more tutorials like this in the future.

I'll be back next week and we'll get back to the normal releases-- I'll be here with something new from the request thread.

See you then. Thanks!

Files

Comments

Eitan Margalit

Suggestion: Release "pieces" of Faces in the TF/TE style, and give a tutorial on how to assemble them.

Dave

Love this - here's one vote for more tutorials of this nature to help folks get more out of the existing tiles.

No_Heart

Happy to see this happening now, and saving a copy.

Robert

I've been messing around with this myself with the Character sets. I've been reducing the sheet size by 15% and increasing the contrast. Some of the proportions still seem a little off so may try messing around with the size reduction some more but I figure I'll get results I can live with eventually. Using GIMP with no Interpolation for my resize.

Afaryz

Love it. I actually did it in a similar way, but your eyes for your colors is just better! Btw would it be possible that you similar guide for the ff6 remaster version of time fantasy?

No_Heart

Why reduce size?

No_Heart

So, I'm having some issues with charsets (the cultists) and identifying the darkest colour. Maybe it's more tailored towards tilesets?

finalbossblues

On characters you can always just take the color of the shadow/outline.

Strijdparel

Nice tutorial! Gonna make some changes!

No_Heart

There is one thing this tutorial doesn't do, explain how to pick the darkest colour in the image and replace with pure black.

finalbossblues

For photoshop it says: There's a bunch of ways to do that-- for me using Photoshop, the fastest way is to use the paint bucket with zero tolerance and contiguous unchecked. If you're not using Photoshop, then I don't know, but it would be easy to search up how to replace a color in the software of your choice.

No_Heart

That's how you replace it - but it doesn't say how you select and identify it in the first place - as some of the TF sets have shades that look quite similar. And yes, I use Photoshop.

finalbossblues

Ah yeah, if the set has multiple "blacks" (which is certainly possible because TF has been going on for so long that it's not super well organized LOL), then imo just choose all of the blacks and unify them in this way.

GeckWiz

Is the Time Elements Palette something you would consider sharing to Patrons to help with manual recolouring of TF to TE tile sets in our projects?

Josick

Glad I did some digging before I asked, Thank you for this!

javis 7v

Any tips, to do it in photopea, please.

finalbossblues

I don't have Photopea but it looks like a similar enough software that it likely has similar features, you might just need to tweak the numbers to figure out what looks best.