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Hi Friends,

lets finally start into this series of lessons about fluids swirls, or let´s be a bit more specific: Let´s move fluids along a spline to have the maximum control about the direction and movement of our liquid simulations! 

In this introduction I also mention that I was heavily inspired by Justin Bates in-depth training about Nexus Fluids and he was so kind to share an exclusive promocode with us (which you find in the video) in case you wanna dive really deep into this topic.

But yeah, I´m also here to share knowledge about liquids here with you guys, so let´s add this powerful technique to our toolkit!

( I´m edititng Lesson 01 right now and upload it later this day)

Files

Previews only

Advanced Fluid Swirls: Intro

Comments

Thomas Dorval

Thanks ! That's very interesting. Waiting for the tuto with nexus, especially how to achieve the bautiful slow motion!

3dbonfire

Great. Most imoprtant is to actually... simulate and render the liquid already in slow-motion, so that later in comp, you speed up certain areas and don´t slow it down. That way around, the result will be way cleaner/smoother.