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Videos

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Alright in this one, we go through several adjustments for our fluid body:

  • Adding collisions between the fluid and the cosmetic product.

  • Finetuning the modifier settings and go through several iterations of caches to see if our modifer settings work as intended.

  • Adjusting the fluid solver for very thin areas to break very long tendrils.

  • Meshing and smoothing the fluid body.

In Part03 which we be there tomorrow, we finally make everything beautful with lights and shaders + we go through the render, compositing and re-timeing process.

Files

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Advanced Fluid Swirls: Part02

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