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Friends,

Because this is such a fun topic, I wanted to create a new updated version of a flag, simulated with C4D´s cloth engine. Even with the lowest accuracy settings, the simulation was fast and without intersections, so... it was a very smooth and easy workflow. I´ll share a tutorial soon.

But as you know, I´m waiting for C4D´s native new fluids, which they at least announced to ...come soon! This is the feature that excites me the most.

In the meantime of course you still get cool content, but I just hope that these liquid tools will be powerful and fast.

Thanks for your support and see you soon.

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Max

Excited for liquids too! It will be interesting to see how it compares to X-Particles as so many have already built that trust with them to make great simulations