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Next version of Warlock of Lust will include a lot of new features. One of them will be an ability to construct new buildings on a map. Up to now, only predetermined locations and constructions were possible, but with this new feature, you will be able to choose the position and rotation of a new building at will. This will make the new settlement much more player-designed.

For the refugee camp, following buildings are planned - woodcutter's hut, well, gatherer's hut, fisherman's hut, farmhouse, apiary, tailor's shop, bakery, kitchen, onsen, tavern and trading post. Each one will produce different resources, when staffed. The entire content will be divided into (at least) two separate updates, so not all buildings will be available in the next update. But it will be enough to show and test the new game mechanic.

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Comments

Mike Velesk

Yes, this will allow to place building in the ground, walk inside and around them. Like is some city builders.

Uthan The Perverse

Cool. Although I am concerned about memory consumption of placing too many buildings.

Mike Velesk

It will be limited, how many you can place. It should be ok.

Phillip Lumley

is the place going to be easy to find i couldnt get to the other island

Mike Velesk

It will not be on islands. It will be on the empire main land. Quest and the location will be available before the island part starts.

El E

This is quite impressive!