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With the next RAADD animation likely taking place during rain it was probably obvious I'd be working on a new, improved wet fur shader for Zoe. The first attempt on that was when the character was first introduced. By now my knowledge of using my renderer has increased significantly though, which means that things are going to look a lot fancier!

The clumpy look is mostly achieved by significantly increasing the root thickness of her hair, darkening the materials does quite a bit as well. Fur specularity is fairly limited with the renderer I use, which is why it's only used slightly. I might find a better method later on, for now the shader looks believable enough! 

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Comments

Zoey

You're so incredible at what you do, love it and happy to be supporting

Coonsie

The question is....what is she wet with *devious smirk*

TakenBack

Looks great!!! Cannot wait to see this!

Mircea Kitsune (edited)

Comment edits

2026-09-06 00:00 Salute worthy realism once again... very nice!
2017-05-09 12:31