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Here's a rainy version of the forest pass for the next animation! This was done on the base of the cloudy lighting study of this environment. Getting everything to look wet took quite a decent bit of additional work, this included puddles with a slightly animated water surface, shader adjustments for all objects, the rain itself, and some more animation to the foliage to simulate a bit more wind. I wanted to animate the grass as well, but stopped at this point because it ended up being a larger time investment than I first though, for now I'm focusing on the character animation! Stay tuned! (:

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corporate banana

You never cease to amaze. How long is it until you somehow single-handedly animate the world's first vore-centric full-length feature film?