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Here's an animated snippet of the throat, mostly to test how materials and such look in motion! This time the camera is a little further up and closer to the back of Zoe's mouth, with her stomach being a little further below!

Unlike the old throat model used in all previous animations, this one uses a complex SSS shader that simulates light translucency. Specularity and reflections have also been revamped to give a slick and fleshy appearance. The goal was to have an aesthetic look, rather than a realistic one, as internals often tend to look uncanny to me when approached with ultra realism.

Best of all, this shader and overall scene is incredibly efficient, with a single frame taking just a mere second to render at 4K resolution. Now if only the other scenes would render this quick! C':

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Mircea Kitsune (edited)

Comment edits

2026-09-06 00:00 Again, this is looking amazing... well done! Also I guess I'll go ahead and ask this: May I share a tip I came up with, on how I personally animate bulges and belly contractions? I'm asking first since well... I don't want you to think a commoner like me is giving advice to someone so much more experienced like you are, while at the same time I love sharing ideas if I suspect something I found might help and provide inspiration to others. Don't remember if I already mentioned this one in the past, nor if my idea is only possible in Blender and not Maya altogether... so hopefully I'm not being a waste of time here.
2017-06-30 12:57

Delnory

i luv it O.O

Watts

It's hilarious I get more excited over this upcoming animation than most other things in my life. So very sad.... But worth it! =O

Cownugget

My favorite stuff of yours is the 1st person view stuff showing the prey's view looking out the mouth, and up the throat as the pred swallows several time to get you down... so seeing this makes me super happy :)