New Internal Model, Zoe’s Room 2.0, Render Progress, ect. (Patreon)
Content
Apologies for my ongoing floundering, but the Goth Zoe animation is still rendering. ;-; This was however to be expected with me extending it to over half a minute as there’s now 1050 frames to render and we’re only 250 frames in with the rendering.
I think she looks lovely in motion, but also takes forever to render as for the majority of the animation her face is super close to the camera so the entire frame is filled with fur and hair, which propels the per frame time to 1 - 2 hours per frame, oh wells! I’m also rendering more alt angles of Encounter 3 with Chloe. These include some slightly alternative lighting as well, as her fur looks really nice under direct sunlight. I’ll see when to post the alt angles extension, as these particular angles are also quite heavy to render (frame full of fur again).
I’ve been quite busy this month working on a couple new “environments”, including a new stomach model for Chloe! This might finally retire the now 10 year old model I’ve been using for all internal shots at long last with a new model that was made from a single mesh, rather than the stitched together model I’ve previously used. The new model also has more pronounced folds, better textures, as well as an opening/exit that can be opened/closed. It’s already fully rigged with both bones and blend shapes, but I’ll also have a third layer of animation in the form of an animated wave texture that will be applied to displacement. It will still be extended with bubbles in the crevices and then also get liquids sloshing around in there. This new model will be used for Encounter 3 - Part 2 for literally the next scenes, so you’ll get to see it in action pretty soon! Animation on Encounter 3 P2 will continue next week, so we’ll continue the playblast schedule while the Goth Zoe animation keeps rendering.
Next to the stomach environment I’ve also massively improved Zoe’s room, which is finally ready for a proper animation some time in the future! I’ve expanded it with a whole suite of props and retextured a lot of the assets I had previously modeled for it. Furthermore, the background.png has now been replaced by a full 3D city background. It’s been out together using a lot of Kitbash assets however, as modeling all these buildings would’ve otherwise been a 2 month project. The street by her window is however detailed enough that it could be used for another animation that takes place outside of her apartment. The London theme is canonical with Zoe too, as I always pictured her as having grown up in a more upscale neighborhood.
Unfortunately I can't provide any proper renders of the new stomach and apartment, as currently both my PCs are rendering the Goth Zoe animation and more alt angles, but I'll show these rendered at some point in the future~!