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Rendering is still ongoing and so are the last bits of animation. I've recently finalized the animation on the post-credits scene, which I'm currently preparing for rendering. 

Earlier on the rendering on the Zoe falling scene was finally done. There's only the additional bonus scene left to animate after that, which I've already been preparing in the background. Rendering is still taking a ridiculous amount of time, especially with the internal scene where one new frame only gets finalized every 20 - 30 minutes. The new scenes are quite a little heavier as well, but nowhere near that render time of the internal scenes. I think it's definitely worth it whatsoever, despite these lengthy computing times. The internals are a huge step up from all the previous installments, thanks to path-traced SSS/lighting, as well as the new fluid simulation that uses Maya's powerful Bifrost plugin. Never thought I'd use a tool like that on a vore animation, what a time to be alive! :D

I've also modeled a new gullet model and partially rigged it for the bonus scene! There's still some more rigging work to be done on it, but I've already felt confident enough to show it already. The previous one was alright, but I felt like I could redo it a lot better, especially since I could use it with the fancy new renderer as well!

Lighting and materials are still heavily work in progress. I'm hoping to get the rig fully done soon and start setting up the scene. The only thing that is hindering my workflow a bit right now is that I barely have a computer left to work on, as almost every device in my apartment is busy rendering something, hah!

I appologize if I'm currently quite unresponsive with my messages here. Right now I'm fully focused on getting this animation done within the next 2 - 3 weeks, as I have a deadline for another project in March coming up, which will also have me traveling back to LA. I'm hoping that by the time the full animation is finalized, I can continue rendering out some alternative camera shots of the nommier scenes, hoho! Here's hoping that between that and the March project there's finally going to be some time going through all the recent messages, phew!

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Comments

How To Childhood

Improvements galore! You truly are a trailblazer of monumental proportion. I’m very excited to see this completed!

Smiley

Looks awesome! Can't wait for completion. Cheers

Bowyer

I really hope that there's a belly bulges. That would be really good.

Michael Lee Vogel

Man this is looking awesome so far cake, and I hope your March project goes well

Bowyer

Does her belly bounce when he enter her stomach like that "gentle" scene in your pervious video?

Tyln

oh my god I didn't think it was possible to be more hyped for this, but it is. Very nice previews.

Bowyer

It's a shame there's no belly bulges but I hope to see them in a future.

GM

Tis all shaping up and coming out really nicely from the looks of these. Good stuff.

Redd Rahvett

You're doing amazing! Don't work yourself to death, with how much you put into this I'm sure it'll be well worth the work, especially with that new gullet model!

Ghostdragon

You've got this Cake, I have full faith in you and continue to wait patiently for an absolutely stunning animation you have been working so very hard on. ♥

Nico Eitel

I have to admit i really like her paws😅

Hipher

Question. Have you ever considered making another character than Zoe? Like maybe a bff that could help humiliate the pov guy.

Swift

Finally!!! I've been waiting for so long seeing her move a little arround. Moving with rumble sounds is half the rent in gts animations. Demonstrates power and force. More in the future please

SteveBlack

Fking amazing man keep it up

Ponlets

oh gawd this is gonna be so hawtt :3

Watts

Her feet are so fluffy! Maybe a bit of foot play before the vore in future works? =D

Vampire king

Hey I have one question Would you be able to process it faster with more graphics cards put into it? As I think you could slot more to make it faster,but I'm bot a animator yet so I'd like to know

CakeInferno

Oop, almost forgot that February is over! Will make sure to post another update tomorrow, which might be the last one before announcing an animation release date. Still working on the extra scene, which hopefully should be ready for rendering tomorrow, but more on that later! (: