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As I've been working on the Season of Ghosts overlay assets and getting them ready for Skelly, I thought I'd do a quick behind the scenes into what's our thinking process in making TTRPG layouts for our shows.I apologize for this being a stream of conscious thoughts, this was impromptu, but if folks want a more detailed breakdown I can try to make time to do one in the future.

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Mishra

That was incredibly informative Zoran, thank you! I've always wondered how much work goes into the production side of things, as well as how involved you and everyone else is in making all of this. For the rotgrind overlay's, or really any stream in which you don't gm, do you try to include Thurston's input on how things are set up, is that not really not possible due to his job?

Narrative Declaration

Thurston isn't that involved with the production process. So there aren't many cases where he would be involved with the overlays. The only time he would be involved would be what affects the mechanics of the game. Like our Pity Point system, but that's being cooperative in its function, not overlay. - Zoran