Regarding Spanish language support for *Wolf Girl and You*. (Patreon)
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About "Wolf Girl With You" Multi-Language Support
Last month (April 2026), a small incident occurred on X. To summarize briefly, someone in a certain community was attempting a Spanish translation of "Wolf Girl With You," and someone notified me about it via reply.
What he was actually attempting was a translation of the PC version (Flash), with the intention of creating his own Android version from it. After exchanging messages with him, he mentioned that his intention was purely to explore and learn the technology, rather than to distribute anything.
I also learned that there is genuine demand for a Spanish translation. So initially, I considered crowdfunding to raise funds and, if the demand was there, move forward with it. Quite casually...
"Ten Years is a Long Time..."
I spent 10 years on "Wolf Girl With You" (including the Full Moon Edition). I love Magipoka and Liru, but I — someone who gets bored easily — somehow managed to resist jumping at every new technology that came along, whether Unity or VR, and saw it through to completion.
However, since this is a fan-made work, there are various limitations on what can be done commercially (especially more so than 10 years ago) — things like selling on Steam or selling physical items. Going forward, I want to try new things, things I haven't done yet. That's the mindset behind my current fan site activities.
And then this situation arose. I had boldly declared "Alright, let's do a Spanish version!" — but the thought of digging up my already quite rusty ActionScript 3.0 (Flash's language) source code, reading through it, and implementing multi-language support felt like a heavy lift. The reason I thought crowdfunding was necessary was precisely because of the time I'd need to study and work on this, and the need to compensate the translator (though the translator said they didn't need payment).
However, when I recently experimented with multi-language support using an AI programming assistant, it turned out to be surprisingly straightforward — and my motivation suddenly surged.
"Can We Maintain Translation Quality Good Enough for In-Game Use?"
The programming challenge was solved by the times. But there's another challenge — and this is really the core point of this post. First things first, I exchanged messages with the translator on X.
■ Passion for the Work Matters
After talking more, I found that while the translator has considerable enthusiasm, they hadn't watched the original anime — and frankly, their familiarity with "Wolf Girl With You" itself gave me the impression of... "have they actually played it?"
I really debated whether to say this. But without saying it, I can't explain what follows. They seemed to be the type of person who creates translation files and translation mods for various works.
Since this is a fan-made work, I want it translated by someone who understands the work — ideally someone who loves it. Also, if someone without knowledge of the source material handles it, the lack of character understanding will likely lead to nuance issues and more revisions.
■ Even With Passion, the Bar is High
But wait — even if the translator loves the original work and my game... even if they craft clever dialogue in Spanish... I have no way of knowing whether it will actually resonate with Spanish-speaking audiences.
Furthermore, Spanish is spoken in far more countries than I had imagined, and it would be impossible for a single translator to produce a translation that satisfies Spanish speakers across all those countries.
■ The English Subtitles Were Also Quite a Challenge
The current English subtitles — this game has limits on the length of text that can be displayed in subtitles and on buttons. The translator who handled the English, Wan Nomake, was considerate of these constraints and carefully adjusted the dialogue to work well within the limited character count.
"There Are People Who Want It Even as an Indie Translation"
If it were to be included as an official store update, I'd want to offer something close to the satisfaction level of the English subtitles — not necessarily perfect, but close. Since I can't guarantee that, crowdfunding feels risky, so I'm leaning strongly against that route as well.
That said, the response when I said "I'll do a Spanish translation" on X was significant, and I could see that even outside Spanish-speaking regions, many people felt "I wish it were translated into my language."
So where's the middle ground? Here's what I came up with: I'll compile the in-game dialogue data and UI text for "Wolf Girl With You" into a Google Spreadsheet where translations can be entered. I'll also include a script that lets you export the game's XML file with a single button. I'll make this public, and allow the translation data to be freely distributed — I think that's the best approach.
If a translation comes along that people love, I could make it available for download on my site, or potentially add it to the official release data in the future.
One issue is that the game itself will need to be updated to a version that supports the new language definition XML files. Updates are possible on DLsite, Fanza, and the DVD version, so that's not really a concern in that sense, but...
"Patreon Shop Specifications"
The Patreon Shop is apparently easier for overseas fans to use than Japanese sales sites, and the response to listing items there has been positive. Thank you for your purchases. However, there is one issue with this shop — it's not possible to update products that are already on sale. I imagine part of this is to prevent fraudulent activity, but...
This means that people who have already purchased through Patreon cannot re-download and get the multi-language version. There are a few hundred PC version purchasers, so... it might be just barely manageable for me to personally distribute it to them ⁽ íᯅì⁾. I'd like to figure something out.
"Word Length and Font Issues by Language"
One minor hurdle is that depending on the language, text may overflow from small buttons that only fit short words like "OK."
For this update, I'm switching the main font to Google's Noto Sans, which now supports special Spanish characters (á, é, í, ó, ú, etc.) that couldn't be displayed before.
However, in ActionScript 3.0, fonts are used as embedded characters. Including unnecessary characters causes the file size to increase dramatically. For example, a request like "please support Chinese characters" — I haven't included those this time. Should such a request come in, I'd need to consider how to handle it.
In Conclusion...
Even saying "I won't crowdfund since I can't guarantee translation quality — but I will add multi-language support!", there's still quite a lot to address, as you can see. There are obstacles too.
And of course !! I'm doing this alongside my fan site activities (my main work), so this isn't something that's going to be released tomorrow. I'm thinking of it as a goal for sometime this year, and I'll be chipping away at it gradually.
If you're excited about the Spanish translation, I'd love it if you could leave a comment or a like!