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日本語は下の方にあります。

A little over two weeks have passed since the release.

The instructions on how to copy the DLC data, which we thought would be difficult a little, and the handling of bugs were resolved sooner than we expected.

Things have settled down for the moment and I am now living a calm life (God has even exempted me from shoveling snow).

The past two weeks have also been a couple of weeks of trying to figure out what to post next. I didn't want to make any promises about what I would do next. The last six or five years have been a long time to be so tied up with completing the DLC.

Why did I make the DLC?

There are many reasons why we decided to make DLC.

I received a lot of encouragement from fans not only in Japan but also overseas when I released the previous version, so I wanted to respond to the desire for a sequel. For me, making these videos is my only livelihood, so I also had the idea of making a "sequel" that could generate some sales.

In fact, I was mentally and financially challenged right up until just before the release of my previous work, "Wolf girl with you" I had only been able to formulate about half of what I wanted to make and what I wanted to do, but by the time of its release in June 2016, I was already at my mental limit.

So there was a lot of unused voice data. I get a lot of feedback that my work is not voluminous enough, so I wanted to make use of them data while also including new voices and scenes to make "Wolf girl with you" more complete.

Passed too long time...

The DLC "Wolf girl with you -Full moon edition-" has been in production for exactly six years, since December 2016, when we released the Christmas edition of our previous work.

It was very difficult to maintain my 3DCG motivation, which had already bottomed out after "Wolf girl with you". I had been doing the same thing for 14-15 years since I started working at a CG company at the age of 20, and I was completely bored. In such a situation, following the old data from the previous work was more of a fetter than a stimulus.

Actually, the voice data I asked for from the voice actors arrived a year after I asked for it. I had told her that there was no need to rush, but... She had also gone from indie to professional, and it was probably difficult for her to change her life and work environment.

My mood sank at the end of 2018 when my mother got cancer and died shortly after the year ended.

In 2020, the world was in the midst of a corona disaster, and for me, it was the most depressing time for a while since the nuclear meltdown in 2011.

I felt that it is really hard to live up to people's expectations and to fulfill my mission by keeping my promises.

If someone said to me that I was betting my life on "Magipoka", all I could say was, "Maybe so. I have no intention of doing so, but it turned out that way.

The wolf girl with you is complete

At any rate, there are a few clear things I will do in the future.

First, I will not create any contents related to Lil. Those who expect that from me should stop supporting me as soon as possible. However, I would like to keep the site as a support window, especially for foreign people's works, so if you have any problems, please feel free to contact me.

I myself have been wanting to create original works...for more than 20 years now, that's how long I have lived. I apologize to the fans of "Wolf girl with you", but the past six years have been really, really, really... patient.

Also, some people have asked me to sell "Wolf girl with you" on Steam, but the only reason I don't do that is because it's a derivative work. It has been about 10 years since I started making doujinshi works, and during that time the environment has changed. The barriers between indie and corporate works have almost disappeared. This can be seen in DLsite's works, as well as those for Steam and Switch.

I once posted that DLsite would make an introduction page for DLC, but that never happened. DLsite suggested this two years ago.... not from me LoL.

So, currently, there are many obstacles, especially for a work of my size, to spend months or years on a derivative work. If there are people who support me in the future, I would appreciate it if you could look forward to my original works.

Getting away from FLASH

Flash must be broken away from. There are several reasons why I have been creating Flash-based works. The first one is that "Wolf girl with you", which is the base for releasing DLC, is Flash.

The seccond reason is that "Wolf girl with you", which is the basis for the DLC, is in Flash, and Flash + ActionScript 3.0 was the best way to handle the "pre-rendered animation that branches according to the choices" that I was making.

During the production of the DLC, I could have considered using a new platform for the entire previous work. However, although the production took six years from everyone's point of view, I spent my days always thinking, "It will be finished in about a month, so I don't need to spend time verifying the new platform. It's funny.

But fortunately, the platforms for making games by individuals have become more advanced than they were six years ago, with Unity and UnrealEngine being at the top of the list. They have been around for a while, but they are more advanced and there is a mountain of documentation and tips. The first step is to verify these new platforms.

So you can't expect any deliverables to be uploaded to Patreon with that kind of validation process. The 3dsmax capture video might be better a little. So, for a while, Patreon will be even more empty than before. Now is the time to stop support.

I will consider other Patreon sites as well

Let me explain again how I started Patreon. When I released my previous work, "Wolf girl with you", an international fan said to me on Twitter.

"We have no way to purchase works from DLsite or DMM. So we got illegally uploaded works. But if the means of payment exists, we want to pay you.. So please register an account with Patreon."

That was the beginning. At the time, Patreon sites were unfamiliar in Japan, and the now-familiar Fanbox, Fantia, and Ci-en did not yet exist.

It would have been fine to leave Patreon immediately after a month or so, but I managed to find a way to take advantage of Patreon since some of my fans continued to pay me after that.

However, it was impossible for me, who works with the tremendously tedious process of making videos in 3DCG, to get paid every month to provide deliverables. In the meantime, I uploaded videos of my work delivery in the hope that they might be helpful to 3DCG learners. Streaming the workflow slows down 3dsmax and other production software, so the latter half of the videos were recorded locally.

So my previous methods and the Patreon system are not a very good match. In addition, there is no boost feature (additional payment of support for posts you like) or back issues of articles, which other Patreon sites have implemented.

Some people are still unable to purchase on DLsite, even after I instruct them how to pay using PayPal or AmazonPay. Some of these people ask me to upload their works to Patreon, create a rank (tier) with a slightly higher price, and sell them. So the only way is to upload the data to online storage and write the URL in the article.

That may be fine for the buyer, but it's not secure for the seller, because URLs are easily shared, and it's hard to handle bug fixes and updates. DLsite has helpful features such as notifying purchasing users of updates. On the creator side, it is a very secure platform.

Also, as mentioned above, Patreon does not have a back number feature, so once you pay, you will be able to download all of your past data. As such, Patreon is not a good place to offer my work at all.

It might be interesting to create a real-time game in Unity, for example, and provide the assets for it to the patrons, but I would have to start learning those tools. In other words, it's all a pipe dream. You can't keep people from suspending support by lying and saying, "We will definitely do that."

Also, Japanese fans are somewhat reluctant to use Patreon, just like people overseas are reluctant to use DLsite for payment. Therefore, the migration of Patron support sites is one of the most recent requirements to be considered.

Well, in any case, I don't have an immediate answer and I feel like I need a break for a while. Today I bought ski equipment. I'm hoping to get some exercise and refresh myself this winter ⛷.

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リリースから2週間あまりが経過しました。

大変だろうなと思っていたDLCデータのコピー方法の指示、そしてバグの対応なども思ったより早く収束しました。

ひとしきりリリース後の処理が済み、現在は落ち着いた日々を過ごしています(神様は雪かきも免除してくれました)。

この2週間は、次にここに投稿する文章をどうするか悩んでいた2週間でもあります。というのも、次に私が何をするか確約したくなかったからです。この6年ないし5年間はDLCを完成させるということにあまりに縛られた長い時間でした。

【DLCを作った理由】

DLCを作ると決めた事には色んな理由が存在します。

前作のリリースにあたり、日本のみならず海外のファンからも激励を頂いたので、続編を望む声に応えたいというのもありました。私にとってはこの動画製作がただ一つの生業なので、ある程度売り上げが見込める "続編" を作ろうかなという考えもありました。

実際のところ、前作『狼少女といっしょ』を出す直前まで精神的にも金銭的にも厳しいものがありました。作りたいもの、やりたいことの半分程度しか形に出来ていませんでしたが、2016年6月のリリースの時点でメンタル的にもう限界でした。

なので、未使用のボイスデータが沢山ありました。私の作品にはボリューム不足という意見を多く戴くので、それらを活用しつつ新たなボイスとシーンも含めて『狼少女といっしょ』をより充実させたいと思いました。

【あまりに経ちすぎた時間】

DLC即ち『狼少女といっしょ FME』の制作期間は、前作のクリスマス版をリリースした2016年12月からと考えると時間的には丁度6年間です。

ただでさえ『狼少女といっしょ』で底をついていた3DCGモチベーションを維持するのはとても困難でした。それこそ20歳でCG会社に入ってから14~15年間ずっと同じ事をしてきたので、すっかり飽きていました。そんな中で、前作の古いデータを踏襲しながらの制作は刺激よりも足枷が多かったです。

声優さんに頼んだボイスデータも、実は頼んでから到着したのが1年後でした。急がなくて良いよとはいっていたものの…。彼女もインディーズからプロになっていたのもあり、生活や仕事の環境が変わって大変だったのかもしれません。

2018年末には母親が癌になり、年を越してすぐ亡くなって落ち込んだりもしました。

2020年には世間はコロナ禍となり、私にとっても2011年の原発メルトダウン以来となる鬱屈した時間が暫く続きました。

人の期待に応えるのも、約束を護り使命を全うするのも、本当に大変だなと感じました。

「おまえまじぽかに」人生賭けてると言われたら「そうかもしれない」としか言いようがないくらいの時間が経ちました。そんなつもりは毛頭ないんだけど、結果的にそうなりました。

【狼少女は完結】

とりあえず今後やる明確なことがいくつかあります。

まず、リルに関するコンテンツは一切作りません。私に対してそれを期待されてる方は一刻も早くサポートを停止してください。しかし、特に外国の人の作品のサポートの窓口としては機能させておきたいので、何か問題があればごれんらくください。

私自身オリジナル作品を作りたいと…それこそ20年以上前から思って生きてきました。『狼少女といっしょ』のファンの方には申し訳ありませんが、この6年は本当に本当に本当に…我慢の年でした。

また、『狼少女としっしょ』をSteamで販売してくれと言う人がいますが、わたしがそれをしない理由は二次創作だからというただそれだけです。私が同人作品を作り始めてから10年程経ちましたが、その間に環境が変わりました。インディーズと企業の作品の垣根が殆ど無くなってきています。それはDLsiteの作品を見ても、SteamやSwitch向け作品を見てもわかります。

私は以前DLsiteがDLCの紹介ページを作ってくれると投稿しましたが、それは無かったことになりました。二次創作作品だからです。2年前にはOKだったのですが(笑)。

というわけで現状、特に私のような規模の作品には二次創作を数ヶ月ないし数年かけて制作する事は足枷が多いです。今後も私を応援してくれる方がいらっしゃるなら、オリジナル作品に期待して頂けると幸いです。

【Flashからの脱却】

Flashは脱却しなければならない。私がFlashベースで作品を作ってきた理由はいくつかありますが、DLCを出すベースとなる『狼少女といっしょ』がFlashだからというのがまず1つ。

そして私の作っていた『選択肢によって分岐するプリレンダーの動画』を取り扱うならFlash+ActionScript3.0がベストだったということです。

DLCの制作中に前作ごと新プラットフォームにする事も考えられました。ただ、みんなから見れば6年間かかった製作ですが、私はつねに「あと1か月くらいで完成するから、新プラットフォーム検証なんて時間かけなくていい」と思いながら過ごした日々だったのです。笑えますが。

しかし、これは幸いですが6年前よりも個人でゲームを作るプラットフォームはUnityやUnrealEngineを筆頭に充実しています。それらは以前から有りましたが、より進化してドキュメントやTipsが山盛りです。まずはこれらの新しいプラットフォーム検証をします。

ただ、そういった工程はクソつまらない3dsmaxのキャプチャー動画以上になにも見せる成果物がありません。なので、暫くは今までよりも一層何もないPatreonになります。サポートを停止するなら今です。

【Patreon以外のパトロンサイトも検討】

私がPatreonを始めた経緯をもう一度説明します。前作『狼少女といっしょ』をリリースしたとき、Twitterなどで海外のファンに…

「俺たちはDLsiteやDMMで作品を購入する手段がない。だから違法アップロードされた作品を入手している。しかし、しかるべき手段があるなら俺たちはお前に報酬を払いたいと思っている。是非ともPatreonにアカウントを登録して欲しい。」

と言われたことが発端でした。当時、パトロン系サイトは日本には馴染みがなく、今ではなじみ深いFanbox、Fantia、Ci-enなどはまだ存在していませんでした。

1か月程度ですぐにPatreonを退会しても良かったのかもしれませんが、その後も支払いを続けてくれるファンもいるので私はなんとかPatreonを活用する方法を考えました。

しかし、3DCGで動画を作るという途方もなく面倒な工程で作品を作る私には毎月お金を貰って成果物を提供するのは不可能でした。一応3DCG学習者の参考になるかも知れないということで作業配信の動画をアップしていました。作業風景をストリームすることが3dsmaxその他制作ソフトの動作を遅くするので、後半はローカル録画になりましたが。

というわけで今までの私のやり方とPatreonのシステムは非常にマッチしていません。加えて、他のパトロン系サイトでは導入されているブースト機能(気に入った投稿に支援金を追加支払いする)や、記事のバックナンバーもありません。

PayPalやAmazonPayを使った支払い方法を指示しても、未だにDLsiteで購入出来ないという方がいます。そんな方の中には「Patreonに作品をアップロードして、少し高い値段のランク(Tier)を作って販売してくれ」という人も居ます。Patreonには私の作品のように数GBにもなるデータをアップさせてくれません。つまりオンラインストレージにデータをアップロードして記事にURLを書くしか手段がないんです。

買う側はそれでいいかもしれないが、売る側はたまったもんじゃない。URLは簡単に共有されてしまうからセキュアではないし、バグ修正やアップデートの処理も大変です。DLsiteはアップデートを購買ユーザーに知らせるなどの親切な機能があります。クリエイター側としては非常に安心感が強いプラットフォームなのです。

また前述の通りPatreonにはバックナンバー機能が無いので、1度お金を払えば過去の全てのデータがダウンロード出来る事になるでしょう。そんなこんなでPatreonでは私の作品を提供するには全く不向きな場所なんです。

例えばUnityなどでリアルタイムゲームを作り、それ用のアセットをパトロンに提供するなどといった試みも面白いかもしれませんが、それらのツールの勉強から始めなければならない段階です。つまり、現段階では全く絵空事です。「それを必ずやるから」と嘘をついてサポート停止を引き留める事はできません。

また、海外の人がDLsiteでの支払いに障害を感じる要に、日本のファンもPatreonを使うにはある程度抵抗があります。というわけで、パトロン系サイトの移行も直近の検討要件の一つになっています。

まぁ、いずれにしても、すぐには答えが出ませんし、暫く休息が欲しいなという感じです。今日はスキー用品を買ってきました。この冬は運動してリフレッシュしたいと思っています ⁽ ´ᵕ`⁾ノ

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Comments

lkingler

DLsite is easy to use now

myuRanRan

Thankyou. Well, from what I can see the site is risky in selling secondary creation.

terijapl

thank you for sharing all this with us. "wolf girl with you" is one of my favorite works of this kind of all time, which made me feel bad for being unable to properly purchase it due to regional BS, but i managed to do that with your guide about DLSite points. i'll stick to supporting you via patreon for as long as i possibly can, and while liru is the best girl for many of us, i can't wait to see what you come up with next. rest easy, and happy new year :)

Florian Schwarzer

Thank you for sharing this, your animations and previouse works were some of my favorite for years and even after the DLC is finished, I won't stop supporting you! You deserve a long and restfull vacation and hopefully in the future you'll be able to create your own original dream project! ^^ Happy New Year in advance 😁

myuRanRan

Thanks for buying it. It is unavoidable that there are areas where it is difficult to purchase. I also want to deal with it as much as possible. The old DLsite couldn't use PayPal, so there are a lot more ways to use it. Plz have happy new year too.

myuRanRan

Thank you Florian for your support over the years. The only thing I could send to those people who came to Patreon was a word of thanks or a DLC release. Recently, my stiff shoulder has finally healed. I will spend my time slowly.

lkingler

Thank you for creating and sharing your amazing 3d work 👏👏 liru has been my favorite so thank you for also making a dlc, I enjoyed it as well. I will continue to support you on patreon and I will continue to purchase your future works. Happy new year, and I hope you enjoy your well deserved breaks 👍✨️

Glippo

Your dedication is inspiring. I love your work, and will always look forward to see you grow as an artist. I think many people can say the same: We're simply passangers on your bus ride, watching and enjoying your work.

Saf5oosha3bi

Thank you so much for all you've done! I discovered your works before the original "Wolf girl with you" was released, and later finding the draft screenshots with Liru on your blog made me really excited for what was to come. Sincere thanks for the work you've put in and the products you've made both now and previously. DLsite has been much more usable for me the past years thanks to accepting more payment methods, but that doesn't mean I'll stop supporting you on Patreon. Your current plan is a small price to pay, and you're one of only two creators I'd gladly support regardless of post frequency. Enjoy your skiing, and happy new year!

Alaxander

Your work is fantastic and it was worth the wait. I'm glad that you'll be taking a break. as someone who can't do cgi do save his own life. It looked incredibly tedious and mentally draing. And thats coming from an aircraft engineer. Either way, If you choose to continue making anymore works I'll definitely support you.

NakedSunFlower

Take a break, you really need it. Well, go skiing, since you've already got your ski equipment. Skiing is great!

Freeeed

Thank you for making the DLC even though it was difficult for you. You made an amazing model and games for Liru and I loved it all a lot. You deserve a good rest and goodluck for your next projects!

myuRanRan

Thank you for supporting us for a long time even before the release of the previous work ⁽´ᵕ`⁾

myuRanRan

Yes! I ski for the first time in 20 years ! lol

myuRanRan

thank you. I can't change my life so much, so I will make CG again. Liru and the supporters gave me time to think about what to do.

myuRanRan

thank you. Well, I think DLsite is working hard to reach out to users around the world. It was also necessary to prevent creators from being hit by an accident that the response to secondary creation became stricter. If they were to compare them to school teachers, I was a student who played dangerously with fire lol. Have happy new year too.

myuRanRan

thank you. I am forever grateful for the many new fans I have gained through Liru. You are one of them ⁽ ´ᵕ`⁾

myuRanRan

thank you. I see, that's an interesting example. For now, I'm all I can do to prepare an amusement park at the end point. In the future, I want to become a bus that shows beautiful scenery during the journey. I hope you have an idea before the snow melts.

Allex

Thank you so much for everything. 誠にありがとうございます。You’ve made me a life-long Liru (and Seismic) fan! ❤️ Happy new year and best wishes for 2023.

myuRanRan

I'm happy to have more fans. Happy new year to you too ⁽ ˊᢦˋ⁾.

Cadmiyum

So sorry to hear about the passing of your mother. I hope you take plenty of time for your mental health. Thanks for taking the time to write this. I believe that artists create their best work when they’re doing something original that inspires them to create, and furthermore whenever they find that creation process to be fun rather than draining. I hope whatever you make next you can find the fun of creation and not worry too much about expectations. Whatever you make I’ll be excited to see. Cheering you on ! Skiing is one of the most relaxing activities in the world. Enjoy!!

myuRanRan

Thank you. Parental bereavement comes to everyone, but I was a mother and child, and my mother was in her mid-60s and did not live long. Now I would have liked to talk more about it, but I had no choice. In 2023, I would like to find a production span and challenge that suits me. I haven't done it since my school days, even though I live in Hokkaido, an environment blessed with skiing from a global perspective. I will enjoy it! Translated with www.DeepL.com/Translator (free version)

FakeAsid

あなたの作品は本当に最高です。 怪我をせずにスキーを楽しんでください。 日本人ではなくぎこちなく見えるかもしれません。 Happy new year

RecentlyLuckyMan (edited)

Comment edits

2026-09-29 14:00 i recommend you to sell your game in itch.io, is a page like DLsite, but much easy for this part of the world.
2022-12-31 02:43