On the state of things (Patreon)
Content
Wanted to update on how things have been going. I managed to get the last of the spritework done just before a big move I had at the end of June. Around that time patreon locked my account, and I was too busy jumping through hoops to work through technical support reopen it. That's all cleared up now, but that delayed things a tad. As for where the state of this game is? All the systems are in place and its only pure content (map design, dialog, balancing and playtesting) that will be done from here on out, which is purely doable on my end without any waiting or outside help.
This works well with the changes in patreon's system, I'm now on a pure-month charge basis so it'll only be a single payment, what you get. This game is being developed part time at home to begin with, and the rest of my time is devoted to working on my writing and paid novel efforts for a living. Once I get some writing projects out and some nice cash to sit on, I'll have alot more time to focus on this game and patreon, especially if there's enough support to be able to fully focus on the game instead of working both at once. Any way, I do apologize for the long break in this game's development, I've wanted to get it out as much as you do, I'm just not in a rush, and I want to focus on things I have a great interest in first before I return to Latex Legacy.
Anyway, yeah, it's going to be awhile before the demo is ready. But I'm still working on this project, so don't count it out yet! Thanks for your patience in all of this, and I hope you can stay patient with me a while longer.