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Content

This update introduces the will system, which is a combat mechanic that will have reaching repercussions for new game features overall. Mainly for Endings and possible states/battle dialog, to make the game more dynamic overall. The Will system is currently in an early stage but you can see it in any battle you encounter. As you fight, your party and enemies gauges will swap about as you both take damage and attempt to establish a Willful dominion in combat, and so on to different effects down the line.

Files

Previews only

THwN 5.6c.exe

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Comments

Adyen

I'm going to download this and try it out, but I just need to make sure: Have you considered the balance aspects of this if you were to start from the very beginning? I'll give a more detailed comment once I played up to more recent contents, but I've already noticed that some of the older triggers "break" if you do a quick-start to newer content and return to older ones.

Brandygang

I haven't looked overall yet, however I'm planning on doing a soft-reboot after the Heliot Genesis series of updates and that whole arc is complete, going from the very beginning and trying to balance the game better and earlier triggers/encounters, especially so I can refresh and revise earlier parts with either new or edited content.