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Okay, I think I've sorted out the most severe offenders of the issues players were affected by earlier. I had to sacrifice a bit of aesthetic and I'm not entirely happy with how stiff it may feel, but I've finally struck the right balance with the camera angles and controls that the game should be a lot about more manageable now. 

A huge part of it was just removing obscenely tall regions and tiles to make basic visibility way easier. I also made obstacles, like Trees translucent so they wouldn't block your line of sight.
If all goes well tonight I should be on for resuming posting updates between tonight and tomorrow! Stay tuned.

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