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This week we wrapped up work on the hand system:

Finally implemented a solid and reliable hand positioning system

Added the ability to switch between different hand gestures

Introduced a UI for controlling the hand

We also spent some time improving the character’s face:

Characters can now look at different targets and react to what’s happening in the scene

And yes… characters finally blink =D

On top of that, we’ve started working on a new location and poses. We’re not ready to reveal the next location just yet, but here’s a small hint: it’s closely related to the hand

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