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REQUIRED VARS:

Hello, time for new release with Delara Auzenne of Deus Ex: Mankind Divided.  This was commission by SolidVault and am proud to bring you this latest work.  This work presented interesting challenge of being semi-stylized but still sort of "realistic" look and process reflect this.  Went through 3 diff iteration of body sculpt+body texs before finally end up with result that am happy with.

Features:

  • Brand new fullbody texs from scratch, include full Diffuse, Specular, Gloss, Normal maps.
  • Usual focus on details as you expect from my works
  • Canon face/body/proportions, sculpt based on ingame model
  • Hair by Miki
  • 1 outfit, including shirt, pants, shoes+ hair claw for use with Miki hairstyle
  • Sim clothing enabled on pants+shirt

How to use:

  • Load scene from var file, make sure have reset pose before save appearance preset

Few notes:

  • Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
  • May have weirdness when bend legs up all the way.  This will be fix in VAM 2.x with better joint corrective morph system.
  • If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow+reflection.
  • Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab

Mandatory things:

  • Do not redistribute or repackage my work.
  • Do not use my work as base for derivative work without ask my permission.
  • If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
  • You may do small modifications to my work for own personal use but you may not distribute them.

DOWNLOAD (VAM HUB):

https://hub.virtamate.com/resources/delara-auzenne-dxmd.23735/

Files

Previews only

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