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Sultim-T made a really neat port of Doom (based on prBoom Plus) that adds ray tracing: https://github.com/sultim-t/prboom-plus-rt/releases 

In preparing for a playthrough of it, I made my own fork with various changes. It's available here in case anyone wants to check it out: https://github.com/FluffyQuack/prboom-plus-rt/releases/tag/v1.0.2-FluffyMod-v1.0 

Like with my OpenLara and OpenXcom forks, this isn't something I'm planning to maintain. Just a project I did quickly. I focused on some quality-of-life changes (like faster weapon switching and removal of the arbitrary firing delay on pistol and shotgun), and a new enemy type that fires projectiles that adds more lighting effects.

Full list of changes:

  • New evil marine enemies that are quite evil but show off ray tracing quite well thanks to varied projectile usage. This also randomizes enemy spawns somewhat. (use "-normalmonsters" command line argument to turn this feature off)
  • 200p video mode is now 320x200 with no CRT filter (if you choose this, I suggest changing presentation resolution to 1600x1200)
  • Animation for switching weapons is 3 times faster
  • Possible to switch away from shotguns in the middle of pumping animation
  • Game remembers the state of the shotguns if they're ready to fire or not
  • Firing delay removed from pistol and shotguns
  • Added visual recoil to player weapon sprite
  • It's now possible to shoot rockets as they fly mid-air
  • Removed the "Press 'F' to turn on flashlight" message

Files

Previews only

Doom Ray Traced - Episode 1 - UV Difficulty w/ Mods - No Commentary

I decided to do a more high-quality showcase of the prBoom Ray Traced build created by sultim-t (https://github.com/sultim-t/prboom-plus-rt/releases). I've turned off bloom for this video and I set DLSS to "balanced" quality. I made my own modifications to the code, the biggest change was adding an "evil marine." The idea was to have an enemy that fires projectiles that showcases the dynamic lighting. However, I may have made him a bit too evil. This is the link to my fork with the evil marines and other miscellaneous changes: https://github.com/FluffyQuack/prboom-plus-rt/tree/FluffyMod And, um, please never mind the fact I get lost in E1M7. Even though I played through it ust some days ago, I already forgot its layout. Other mods used in the video: - Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ - Soundtrack by Sycraft: http://sycraft.org/content/audio/doom.shtml Timestamps: 00:00 - E1M1 01:07 - E1M2 04:14 - E1M3 08:57 - E1M4 11:38 - E1M5 18:37 - E1M6 26:34 - E1M7 33:52 - E1M8 Like my videos, mods, modding tools, and whatnot? Consider supporting me on Patreon! https://www.patreon.com/FluffyQuack Twitter account where I post links to my videos: https://twitter.com/fluffyquack Public discord server where I babble and post early-access links to videos: https://discord.gg/AJXA4CX Website: https://www.fluffyquack.com