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Review here: https://youtu.be/bD7w_VDRK1c

General settings

Power setting in system setup menu = performance mode

DSC = On

OLED Care = leave as many of these turned on as possible. disable any which you find problematic or annoying if needed

SDR setup

Use these settings if you want to run with the native colour space for a more vivid and colourful image. You can combine with our calibrated ICC profile which will clamp back to sRGB for colour aware applications though.

GameVisual Preset mode = User

Brightness = 36 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On. You could maybe disable this for dynamic SDR content if you feel like you need an additional brightness boost, but on mode is already plenty bright if you increase the brightness control

Contrast = 80

Gamma = 2.2

Colour temp = User

RGB levels = 98, 99, 100

Colour space = wide gamut

Saturation = 50

Six-axis saturation = defaults

Blue light filter = Off (otherwise it will impact the white point and colour temp)

Calibrated ICC profile is attached below

sRGB emulation approach

If you want to clamp to sRGB all the time for all applications, games etc then you can use the following settings. This is good for SDR content and offers a very good factory calibration along with a slightly different sRGB gamma config, but it will look less vivid compared with the native mode by design. Do not use our ICC profile with these options as it's designed to be used with the wide gamut mode only.

Option 1 - leaving you with full access to other OSD settings for flexibility if needed

Preset mode = User > sRGB colour space

Brightness = 36 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Contrast = 80

Gamma = 2.2

Colour temp = User

RGB levels = 98, 99, 100

Option 2 - factory calibrated mode with sRGB gamma config but fewer settings in menu available. Fine if you don't need to tweak colours at all and may give you slightly better shadow detail

GameVisual Preset mode = sRGB Cal

Brightness = 36 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Most other settings are locked in this mode

DCI-P3 emulation

If you want to clamp to target the DCI-P3 colour space all the time then you can use the following settings. This is good for a somewhat reduced colour gamut compared with native, or for working with HDR content potentially

Preset mode = User > colour space = DCI-P3

Brightness = 36 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Contrast = 80

Colour temp = User

RGB levels = 98, 99, 100

Gaming settings

Frame rate boost = enable this if you want to switch to dual mode, but after you have make sure that windows refresh rate is set correctly

Variable refresh rate = On

Shadow boost (SDR only) = move this up to 3 for slightly improved near-black luminance, but you can move it to the Dynamic mode for more drastic changes and brightening of darker scenes None of the modes lift the black point thankfully. Experiment with it in SDR multimedia and gaming if you want.

Smart pixel = you could enable this (level 3 optimal) for lower resolution content, devices and when using dual mode if you like, it will improve image sharpness

HDR setup

We expect this will be the preferred option for most users, balancing overall brightness while still being able to reach the max 1500 nits peak. You only need to set this up once when you first enable an HDR input signal, and the screen will then switch between SDR and HDR modes in the future when needed.

HDR mode = Console HDR

Adjustable HDR = On

Brightness = move this up to 100

Uniform brightness = Off

colour temp = 6500K

Saturation = 50

Six-axis saturation = default

Files

Comments

Jaqov

What about the windows hdr calibration settings… should I follow slider picture or use nit # for the two brightness settings (I don’t understand the difference between them) and darkness one? Also, recommended contrast setting in that same calibration?

TFTCentral

Leave the screen contrast setting at default and then follow the visual guidance in the tool, ignore the numbers being reported

David Simms

Whenever I have VRR set to ON, the screen flickers like crazy on this monitor. Is there a solution to this? Also, is it just me or is this monitor incredibly dim unless you crank it over 80? Then it's eye searing.

TFTCentral

You could try the VRR Anti flicker modes in the menu and see if they help. Does it flicker in actual games or just loading screens etc? In regards to brightness, Make sure you don’t have windows HDR enabled all the time!

David Simms

HDR is confirmed as off. Somethings will be insanely bright like a white background on a browser, but games are very dark. I tried the VRR Anti-flicker mode 1 and it didn't do anything, it's mainly in darker scenes or loading screens or if framerate drops. I didn't go beyond antiflicker 1 though because I heard it increased input lag and for competitive gaming it was bad. Is that confirmed though? Have you tested any of that part? Also, when selecting one of those options, the monitor has bad coil whine while gsync is being used. Thanks for the help.

TFTCentral

Perhaps the games are just very dark by nature, or perhaps need brightness increasing even though desktop/Windows is at a lower level. Perhaps you could set up two different preset modes, and switch quickly between the two when you game, if you need a brighter SDR experience. Unless there's also some in-game settings to adjust brightness/gamma etc that could help? With VRR flicker, I would probably try the additional anti-flicker modes, I don't believe they impact input lag to be honest, they're just altering the active VRR range. I'd ignore loading screens, those don't really matter, but if you continue to find it problematic in actual gaming you might want to tweak your system and GPU settings to see if you can obtain a more stable frame rate - it's the big swings that cause the most flicker and gamma shift. The other more drastic option would be to disable VRR altogether, which will entirely eliminate the flicker - maybe try that and see if you get tearing or not in games. some people prefer to play without VRR if the frame rate is high enough anyway

Spencer Watkins

Will the hdr settings cause dimming in bright scenes? If so is it a big problem or not that noticeable? Trying to decide whether to buy this monitor :)

TFTCentral

Some dimming in brighter scenes is unavoidable on OLED given how they work and the need for ABL, but it is generally less drastic or noticeable on WOLED like this screen, than on QD-OLED panels. Also keep in mind brighter scenes will be mastered to a lower brightness as well, and that's intended

Spencer Watkins

But the dimming shouldn’t be worse than other woled monitors? Like the pg32ucwm or xg32ucwmg?