Asus ROG Swift PG32UCWM Best Settings Guide (Patreon)
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Review here: https://tftcentral.co.uk/reviews/asus-rog-swift-pg32ucwm
General settings
Power setting in system setup menu = performance mode
DSC = you can disable this if you really want to and have a DP 2.1 UHBR 20 graphics card, but there's very little reason to. Leave it enabled we would, and the display should sync in UHBR20 mode anyway if you have a compatible system/cable.
OLED Care = leave as many of these turned on as possible. disable any which you find problematic or annoying if needed
SDR setup
Use these settings if you want to run with the native colour space for a more vivid and colourful image. You can combine with our calibrated ICC profile which will clamp back to sRGB for colour aware applications though.
GameVisual Preset mode = User
Brightness = 43 for ~120 nits, but set this to whatever you find appropriate
Uniform brightness = On. You could maybe disable this for dynamic SDR content if you feel like you need an additional brightness boost
Contrast = 80
Gamma = 2.2
Colour temp = User
RGB levels = 100, 99, 96
Colour space = wide gamut
Saturation = 50
Six-axis saturation = defaults
Blue light filter = Off (otherwise it will impact the white point and colour temp)
Calibrated ICC profile is attached below
sRGB emulation approach
If you want to clamp to sRGB all the time for all applications, games etc then you can use the following settings. This is good for SDR content and offers a very good factory calibration along with a slightly different sRGB gamma config, but it will look less vivid compared with the native mode by design. Do not use our ICC profile with these options as it's designed to be used with the wide gamut mode only.
Option 1 - leaving you with full access to other OSD settings for flexibility if needed
Preset mode = User > sRGB colour space
Brightness = 43 for ~120 nits, but set this to whatever you find appropriate
Uniform brightness = On
Contrast = 80
Gamma = 2.2
Colour temp = 6500K
Option 2 - factory calibrated mode with sRGB gamma config but fewer settings in menu available. Fine if you don't need to tweak colours at all and may give you slightly better shadow detail due to sRGB gamma curve
GameVisual Preset mode = sRGB Cal
Brightness = 43 for ~120 nits, but set this to whatever you find appropriate
Uniform brightness = On
Most other settings are locked in this mode
DCI-P3 emulation
If you want to clamp to target the DCI-P3 colour space all the time then you can use the following settings. This is good for a somewhat reduced colour gamut compared with native, or for working with HDR content potentially
Preset mode = User > colour space = DCI-P3
Brightness = 43 for ~120 nits, but set this to whatever you find appropriate
Uniform brightness = On
Contrast = 80
Colour temp = 6500K
Gaming settings
Frame rate boost = enable this if you want to switch to dual mode, but after you have make sure that windows refresh rate is set correctly to 480Hz
Variable refresh rate = On
Shadow boost (SDR only) = move this up to 3 for slightly improved near-black luminance, but you can move it to the Dynamic mode for more drastic changes and brightening of darker scenes overall. None of the modes lift the black point thankfully. Experiment with it in SDR multimedia and gaming if you want.
Smart pixel = you could enable this (level 3 optimal) for lower resolution content, devices and when using dual mode if you like, it will improve image sharpness. Especially useful for dual mode 1080p operation and external devices perhaps.
HDR setup
We expect this will be the preferred option for most users, balancing overall brightness while still being able to reach the max 1000 nits peak. You only need to set this up once when you first enable an HDR input signal, and the screen will then switch between SDR and HDR modes in the future when needed.
HDR mode = Console HDR
Adjustable HDR = On
Brightness = move this up to 100
Uniform brightness = Off
colour temp = 6500K
Saturation = 50
Six-axis saturation = default
HDR mode = for PC inputs we would recommend leaving this on HDR10. For external devices like an Xbox Series X or media streaming sticks which specifically support it, you can enable Dolby Vision mode if you want. Although it won't be as bright as HDR10 mode so you may be better off just leaving it in that mode