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Review here: https://tftcentral.co.uk/reviews/asus-rog-swift-pg32ucwm

General settings

Power setting in system setup menu = performance mode

DSC = you can disable this if you really want to and have a DP 2.1 UHBR 20 graphics card, but there's very little reason to. Leave it enabled we would, and the display should sync in UHBR20 mode anyway if you have a compatible system/cable.

OLED Care = leave as many of these turned on as possible. disable any which you find problematic or annoying if needed

SDR setup

Use these settings if you want to run with the native colour space for a more vivid and colourful image. You can combine with our calibrated ICC profile which will clamp back to sRGB for colour aware applications though.

GameVisual Preset mode = User

Brightness = 43 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On. You could maybe disable this for dynamic SDR content if you feel like you need an additional brightness boost

Contrast = 80

Gamma = 2.2

Colour temp = User

RGB levels = 100, 99, 96

Colour space = wide gamut

Saturation = 50

Six-axis saturation = defaults

Blue light filter = Off (otherwise it will impact the white point and colour temp)

Calibrated ICC profile is attached below

sRGB emulation approach

If you want to clamp to sRGB all the time for all applications, games etc then you can use the following settings. This is good for SDR content and offers a very good factory calibration along with a slightly different sRGB gamma config, but it will look less vivid compared with the native mode by design. Do not use our ICC profile with these options as it's designed to be used with the wide gamut mode only.

Option 1 - leaving you with full access to other OSD settings for flexibility if needed

Preset mode = User > sRGB colour space

Brightness = 43 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Contrast = 80

Gamma = 2.2

Colour temp = 6500K

Option 2 - factory calibrated mode with sRGB gamma config but fewer settings in menu available. Fine if you don't need to tweak colours at all and may give you slightly better shadow detail due to sRGB gamma curve

GameVisual Preset mode = sRGB Cal

Brightness = 43 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Most other settings are locked in this mode

DCI-P3 emulation

If you want to clamp to target the DCI-P3 colour space all the time then you can use the following settings. This is good for a somewhat reduced colour gamut compared with native, or for working with HDR content potentially

Preset mode = User > colour space = DCI-P3

Brightness = 43 for ~120 nits, but set this to whatever you find appropriate

Uniform brightness = On

Contrast = 80

Colour temp = 6500K

Gaming settings

Frame rate boost = enable this if you want to switch to dual mode, but after you have make sure that windows refresh rate is set correctly to 480Hz

Variable refresh rate = On

Shadow boost (SDR only) = move this up to 3 for slightly improved near-black luminance, but you can move it to the Dynamic mode for more drastic changes and brightening of darker scenes overall. None of the modes lift the black point thankfully. Experiment with it in SDR multimedia and gaming if you want.

Smart pixel = you could enable this (level 3 optimal) for lower resolution content, devices and when using dual mode if you like, it will improve image sharpness. Especially useful for dual mode 1080p operation and external devices perhaps.

HDR setup

We expect this will be the preferred option for most users, balancing overall brightness while still being able to reach the max 1000 nits peak. You only need to set this up once when you first enable an HDR input signal, and the screen will then switch between SDR and HDR modes in the future when needed.

HDR mode = Console HDR

Adjustable HDR = On

Brightness = move this up to 100

Uniform brightness = Off

colour temp = 6500K

Saturation = 50

Six-axis saturation = default

HDR mode = for PC inputs we would recommend leaving this on HDR10. For external devices like an Xbox Series X or media streaming sticks which specifically support it, you can enable Dolby Vision mode if you want. Although it won't be as bright as HDR10 mode so you may be better off just leaving it in that mode

Files

Comments

Kim larsen

Will there be a JSON file available, so the settings can easily be imported via DisplayWidget?

TFTCentral

Yes possibly at some point soon. We’re planning an update to our DWC article so I’ll try and export them then 🙂

GhostOfARose1987

Hello! Do i need calibrate HDR with Windows HDR Calibration tool too? If yes, correct settings for this monitor will be: Minimum Luminance: 0 Maximum Luminance: 1000 Max Full-Frame Luminance: 500? Or do i need to ignore all numbers and just prioritize the visual test pattern? (around 500 for Max and Full-Frame)

TFTCentral

If you’re going to use that tool, follow the visual guidance and ignore the reported numbers. The vast majority of HDR games don’t actually use the config from the tool, in favour of their own built in tools, so it may be irrelevant though

GhostOfARose1987

Thanks for the answer! and if game dont use config from the tool, in game you just set max luminance for 1000 or 500? (for Console HDR config)

TFTCentral

If the game has a visual slider etc. always use that. If it specifically asks for a number; I’d enter the relevant spec, so if it’s asking for peak brightness and you’re using console mode and you’ve moved brightness up to 100 as per this guide; then enter 1000 nits