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EXE: https://drive.google.com/open?id=1GlsWPuTbowWa2epGCw28MYtsM9yBZou5 

ZIP: https://drive.google.com/file/d/1WwUdtPKXzq4VIpDgcmIX1hADwOG02o65/view?usp=sharing 

It's important that you read some of what I have to say below. So please do so.

Hey everyone. This month I've been focusing on making Adventure Maker more intuitive and more polished. It's time to add some style to it too! I've decided to make a lot of changes based on criticism that I think are for the best, in the long run. Barely anything is available in this build (just dungeon walls and the player spawn), but I felt I needed to release something for you guys. 

Don't expect a lot out of this, though. It's just a demonstration to show how things will be easier to make, specifically dungeons. There won't be a lot of learning and slowdown involved in creating anymore, so that should be a plus. I've also started tutorials and added a frog to tell you what to do when you first make stuff in Adventure Maker. I don't know what his name is yet, so maybe you can help with that.

Lastly, I wouldn't treat this as a version of Adventure Maker where you should be saving anything. While saving will be automatic soon, right now, this is just a demonstration, and not a build where you should expect to be able to save or load anything. It's just something to see my progress.

Comments

Anonymous

It's great to have a new update however I do not quite like this update, aesthetically it is pleasing, but creative wise it feels limiting, and not just because there is only basic tiles and a start point only, but to me when it ask where I wanted to start then filling my entire screen with wall tiles that I could only remove for the most part by placing tiles that sort of did the work for me, I feel as though it's kind of limiting and makes the creator think inside a box instead of out side the box, while it could be said it makes it easier it also feels like its take so many possibilities, and I don't know why but it feels like it could perhaps cause issues with custom sprite sheets, I hope later my fears are put to rest and it doesn't go about a Mario Maker way of limiting the creator

DreamMix

dungeons will have more customization in the future, but for now, I think it's much simpler to start creating than having to place all tiles from the start. I'm trying to develop it more as a game than an engine, so I'm trying to live up to it's original concept at this point. I understand how this could feel limiting, but there has to be limitations to make it something that people can just do for fun. For customization, it shouldn't be any different than before, besides the fact that you'll have to work with separate sprite sheets rather than one. While it may seem more cumbersome for someone that wants to customize, it makes a lot of things simpler for me to create, and will make progress a lot faster. It also allows me to make things a lot more intuitive and some things possible that weren't before when using a massive spritesheet.