Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Download: https://drive.google.com/file/d/1a1Iymd7AL2ES57qkvTr2bwUDPPcUlXbx/view?usp=sharing

Press Middle Mouse or O to open up the new radial system for placing objects! This video shows the new object menu that allows you to setup which objects are quickly select-able. This video is a quick demonstration of that. I'm currently working on camera control and NPCs :D  

The camera control script is actually already working, but implementing it into my current UI has been more than a bit of a pain. xD Let's just say it's getting there, but it's definitely less than useable for the average user. This month, I will focus on these 3 things: NPCs, a new enemy, and camera control  - so *get excited!* as my boy Senku from Dr. Stone would say.  

I may also try to get warping functioning. That will probably be much easier with the way Unity culls objects. Phew, I shudder when I think about how annoying manually culling every object was (and how bad performance was in GameMaker Studio 2). That's one of the reasons I switched to Unity, but trust me, there were so many more.  

Tell me what you're looking forward to the most in Legend Maker!

Hope you've had a great February and are ready for it to start warming up a little. I sure am ;_;

Files

Previews only

I'm making Legend Maker, a maker game inspired by The Legend of Zelda

Download Legend Maker on Patreon: https://www.patreon.com/DreamMix Here's the new radial system for placing objects and selecting camera objects and other tools! This video shows the new object menu that allows you to setup which objects are quickly select-able. This video is a quick demonstration of that. I'm currently working on camera control and NPCs :D The camera control script is actually already working, but implementing it into my current UI has been more than a bit of a pain. xD Let's just say it's getting there, but it's definitely less than useable for the average user. This month, I will focus on these 3 things: NPCs, a new enemy, and camera control - so *GET EXCITED!* as my boy Senku from Dr. Stone would say. I may also try to get warping functioning. That will probably be much easier with the way Unity culls objects. Phew, I shudder when I think about how annoying manually culling every object was (and how bad performance was in GameMaker Studio 2). That's one of the reasons I switched to Unity, but trust me, there were so many more. I'm starting to get interested in posting tutorials for coding here, so if you'd like to see some, let me know! I'll also try to have longer update video out next month. I just wish I knew of a good video editor that wasn't subscription based =_= . Man, wouldn't it be great if unity branched out into stuff like that? Just a thought! *Cough Cough* Unity devs ;) Hope you've had a great February and are ready for it to start warming up a little. I sure am ; _ ;