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Download: https://drive.google.com/file/d/1liY89tVTgEJYC9NRFI0G4KQQqP8RkdeU/view?usp=sharing

I fixed quite of few glitches while bug testing and working on the video for the start of next month. I updated the build.

This month on Legend Maker, I have...

Added:
-Grip Claw (similar to the "hook shot" in the Zelda series).
-Bow and Arrow
-Bombs
-Grip Post (for Grip Claw)
-Temporary inventory screen. Press Enter or Start to access it. Set an item to C, V, B on the keyboard, B, Y, RB, LB for Xbox Controllers, or Circle, Triangle, R1, L1 on PS4 controllers.
-Death animation when dead.

Features
-You can now add the items in this build to the chest
-You can now grip claw onto a chest as well, and will be able to grip onto anything wooden or grip-able in the future.

Fixed:
-Glitches with multiple floors (arrows not flying over dungeon floors, etc.)
-Glitches when walking through doors (ability to walk sideways into them)
-Player not keeping direction upon exiting a door if entering the door while holding the wrong direction.
-Many many other small glitches.
-Blocks and color blockers colliding with the floor.
-Doors not getting other doors and crashing the game.

Updated:
-All player animations
-Enemy death animation and sound effect (no more BOOM BOOM BOOM)
-Dungeon stairs sprite
-Dungeon Door
-Sword sound (doesn't sound so empty. May still need an adjustment)

Happy Halloween! Well, we're almost here, so I might as well say it. :P Thank you all for continuing to support my game. Currently, I'd like to buy a VST (SNES styled instrument pack) so that I can start working on some music in Legend Maker. If I can get back up to the $950-$1000 range, I may be able to do that in November. That is what I'm hoping for. Word of mouth or just sharing on whatever social media will really help me reach that goal, if you don't mind sharing my game. :) Either way, you've already done so much to help me. Thank you! Have a spooky Halloween. ;)

Video coming soon!

Comments

GenericBruh7

Nice, I like where this is going! A few bugs I noticed while playing: - Pushable blocks can overlap each other, which defeats their purpose - When I go into the settings menu, into the audio, "UI Music" automatically sets itself to 0 and I'm unable to move the slider My suggestions for the future: - A simple tutorial - Dialog NPCs - Merchant NPCs - Bosses - Ability to determine if an enemy respawns when you leave the screen and enter it again - Ability to place gold/money inside chests - Dungeon to overworld transition - New items (Boomerang, Fire & Ice rod, Lightning Rod, Mana system?, Potions) - Ability to let player use custom sprites and tiles - Add the sword as an equipable item, because if you set the player to spawn without the sword, they have no way to obtain it - Better swords the player can pick-up, that deal more damage if compared to the starter sword - Shield mechanic (e.g "shield" item player can pick up, and enemies that can use shields) - Ability to determine if abilities need ammo or not (e.g if player needs arrows to use the bow, or bombs to use bombs) - Endings (For example, a crown or relic that results in a victory if the player picks it up. Basically, victory conditions. Right now all you can do it build a few rooms, and clear them with no real objective. I remember from playing the other iterations of legend maker that there was never a true way to beat the game. Maybe through victory conditions, players can determine how they can "beat" their game, such as defeat a specific enemy or boss, picking up a relic, defeating all enemies, talking with a specific NPC, etc)

DreamMix

Wow, thanks for your input! I appreciate the bug report as well. I'll fix that ASAP. If you'd like, I have a community where we chat about the game and report bugs and give suggestions and whatnot over on Discord. https://discord.gg/rJE4W95R