Legend Maker 12/30 [Download] (Patreon)
Content
Download:
Download: https://drive.google.com/file/d/1jxBkusevWUYZkriuyOeAN86mvJ_VVIf1/view?usp=sharing
Originally, I wanted to get out a build by Christmas, but my computer decided to crap out during that lightning storm that we had here in Kentucky. :P It was a pretty big struggle trying to pull everything together this month, with my computer half working like a zombie. lol I ended up getting it to calm down a little bit, but I'm definitely going to have to perform a full Windows reset now (don't worry, Legend Maker is backed up to the Cloud :D Thanks Unity!)
So since I was late to Christmas, Merry Christmas, and Happy New Years! We're almost to 2022 guys. The amount of progress this month was a lot more visible to you guys, and since my partner got a job, I've had a lot more time to focus on Legend Maker. Oh yeah, and this time I've got some quick videos for you to have a look at the new stuff!
Changes in this Build:
- Sliding Spike Traps
- Floor Spike Traps
- Wall Arrow Shooter
- Spike traps and arrow traps now get triggered by player items (like the arrows).
- "End Game" event is no longer an abrupt ending. There's a new circle fade out, and a custom text animation (which was sort of difficult in Unity, mind you xD). This will still change over time when there are more options for this event, but it should suffice for now.
- When placing objects, you can now hold down shift and hold down left mouse to place multiple objects.
- Objects will now snap on a grid next to each other! Each object's grid differs and is set up to be the most intuitive placement strategy for that object.
- You can now hold shift and hold down right mouse to delete multiple objects.
- Dungeon structures now don't make irritating loud noises when placed.
- Dungeon structures are placed quicker.
- All Objects now have a unique sound and they now have an animation when being placed & erased.
- There's a new, less irritating sword noise.
- Following criticism on the font in the menus, I have updated the font to a new custom font that I made, which is inspired by Secret of Mana and Trials of Mana.
- The paper texture of the UI has been upscaled following criticism of the paper texture appearing too "blurry".
- A music track "Tender Moment" has been added to the events section and music section.
Videos:
Floor spikes and wall arrows
https://youtu.be/CeYg3QngoK0
Showing off object sounds and quick block placement
https://youtu.be/78V0AMdpdDI
Showing off quick block placement in dungeons and traps reacting to items
https://youtu.be/ndIRvG4Ft6o
Showing off the new font & menus
https://youtu.be/NAbz5G_HCUs
Showing the new system for placing dungeon structures
https://youtu.be/OLFH-MrmmuA
Spike traps and end game test
https://youtu.be/7LJZC17RqoU
What I'm Working On Next Month:
- New camera system that involves customize-able camera lines, instead of the current block system
- A wolf enemy for forests
- A slime enemy
- Possibly a boss (Froggauss)
- A standalone arrow shooter that shoots in 4 different directions.
- Improving dungeon sprites
What are you looking forward to most in the next build? I'll see if I can fit it in. It can be more of a general idea as well. Let me know in the comments. :)