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Download:

Download: https://drive.google.com/file/d/1jxBkusevWUYZkriuyOeAN86mvJ_VVIf1/view?usp=sharing 

Originally, I wanted to get out a build by Christmas, but my computer decided to crap out during that lightning storm that we had here in Kentucky. :P It was a pretty big struggle trying to pull everything together this month, with my computer half working like a zombie. lol I ended up getting it to calm down a little bit, but I'm definitely going to have to perform a full Windows reset now (don't worry, Legend Maker is backed up to the Cloud :D Thanks Unity!)

So since I was late to Christmas, Merry Christmas, and Happy New Years! We're almost to 2022 guys. The amount of progress this month was a lot more visible to you guys, and since my partner got a job, I've had a lot more time to focus on Legend Maker. Oh yeah, and this time I've got some quick videos for you to have a look at the new stuff!

Changes in this Build:

  • Sliding Spike Traps
  • Floor Spike Traps
  • Wall Arrow Shooter
  • Spike traps and arrow traps now get triggered by player items (like the arrows).
  • "End Game" event is no longer an abrupt ending. There's a new circle fade out, and a custom text animation (which was sort of difficult in Unity, mind you xD). This will still change over time when there are more options for this event, but it should suffice for now.
  • When placing objects, you can now hold down shift and hold down left mouse to place multiple objects. 
  • Objects will now snap on a grid next to each other! Each object's grid differs and is set up to be the most intuitive placement strategy for that object.
  • You can now hold shift and hold down right mouse to delete multiple objects.
  • Dungeon structures now don't make irritating loud noises when placed.
  • Dungeon structures are placed quicker.
  • All Objects now have a unique sound and they now have an animation when being placed & erased.
  • There's a new, less irritating sword noise.
  • Following criticism on the font in the menus, I have updated the font to a new custom font that I made, which is inspired by Secret of Mana and Trials of Mana.
  • The paper texture of the UI has been upscaled following criticism of the paper texture appearing too "blurry".
  • A music track "Tender Moment" has been added to the events section and music section.

Videos:

Floor spikes and wall arrows
https://youtu.be/CeYg3QngoK0

Showing off object sounds and quick block placement
https://youtu.be/78V0AMdpdDI

Showing off quick block placement in dungeons and traps reacting to items
https://youtu.be/ndIRvG4Ft6o

Showing off the new font & menus
https://youtu.be/NAbz5G_HCUs

Showing the new system for placing dungeon structures
https://youtu.be/OLFH-MrmmuA

Spike traps and end game test
https://youtu.be/7LJZC17RqoU

What I'm Working On Next Month:

  • New camera system that involves customize-able camera lines, instead of the current block system
  • A wolf enemy for forests
  • A slime enemy
  • Possibly a boss (Froggauss)
  • A standalone arrow shooter that shoots in 4 different directions.
  • Improving dungeon sprites

What are you looking forward to most in the next build? I'll see if I can fit it in. It can be more of a general idea as well. Let me know in the comments. :)

Comments

Jack

Amazing update for the last days of 2021. Despite having a ton of problems you still managed to push out some great content. I’m all for you taking feed back and incorporating it into your engine (especially since we’re paying) but I wouldn’t be so hard on yourself. You started with an idea in your head, put countless hours making an engine, saw the flaws and limitations of the software you were using, scrapped the whole thing and switched to unity, and then rebuilt everything from the ground up. YOU did that and you should feel proud of what you have already accomplished. Anyone can criticize and make judgements by simply writing a message. You actually take those comments and then turn it into action. Happy new year and never forget that while we are supporting you, it’s because we don’t have the talent to do what you do. Thank you for everything and I hope you well this coming year.

DreamMix

Thank you. The switch to Unity was a really hard decision, honestly, because I understand how it would offend some people who have been waiting way too long for the game (because when I started, I took on a project that was way too big for a first game xD). Still, I hope that the more I update with a cleaner game, the more you guys will appreciate what it's become. Criticism has not always been easy to take, but fighting it really does nothing, or negatively impacts me and my game. At some point, I just had to realize these people are usually on my side, and they want the game to be better just as much as I do. Happy New Years dude. You have no idea how much messages like this mean to me. I think about stuff like this when I get annoyed with the project (like anyone does with a big project) and it keeps me going... seriously... Thank you :) I wish you well