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This is an absolutely massive update which I've been crunching to release this month. I went 12 hours some days, & worked through weekends, but I'm pretty happy with where the game is now. Be aware, there will most likely be quite a few bugs, as I've had very little time to test the new features.

New to this build:

  • Warping between dungeon & overworld
  • Support for multiple maps in 1 Legend, & ability to travel between them
  • Completely updated UI (title screen, new menus, polish)
  • Title Screen (with menu music - click to skip intro)
  • Play Legend (option on title screen)
  • Play Legend: Press ESC to bring up a query to leave (Y/N)
  • Load Legend (option on title screen - in "Make" submenu)
  • New Legend (option on title screen - in "Make" submenu)
  • Load/New Legend: Press ESC to bring up a query to leave (Y/N)
  • Load/Play Legend Menu: Delete Legend option.
  • Buildings Button
  • Dungeon Building 1 (the first dungeon building which allows you to enter a dungeon, or wherever you'd like to warp to). Click the dungeon to open up it's warp menu.
  • Dungeon Entrance. Click the Entrance to open up it's warp menu.
  • Warp Menu when clicking warps (which allows you to select a warp from another map). Warps have thumbnails.
  • Completely revamped developer UI (Updated Icons - simplified & better, asset buttons are animated when selected)
  • Clear Map Button - Brings up a query to clear the map
  • Map Select Button & Menu - Brings up a map selection menu which allows you to create, load, & delete maps.
  • Dialogue boxes now originate (and return to) their respective NPCs
  • Save Button now instantly saves
  • Load Button brings up new load menu
  • Mouse Cursor now fades out on entering play mode, & in on entering dev mode (and can be brought back dynamically when moving). It also fades out after about 8 seconds if inactive on dev mode, to allow for developer screenshots without the cursor.
  • Various bug fixes

Notes:

  • There are currently no save files (but there soon will be). This means that maps will not save object variables (when traveling between maps), or player progress (upon going back to developer).
  • I have had very little time to test the new features in this build due to crunch (in order to release in July), so expect bugs in this current build.
  • The new building placement is much more intuitive (in my opinion), so I plan to update all assets to that new placement system.
  • Old maps will not automatically convert to the new system (read on if wanting to know how to convert) as this is such a huge change to the structure of the save file - however, you should be able to take the contents from the folder labeled "0" in your legend file, & place them into a blank new map file of the same type (eg. if it's a dungeon, place it in a blank dungeon map on a new Legend).

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