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Old & new! I will be polishing AI & pixel art on old enemies, & I've already made a lot of progress.

  • Snakes have been updated (both pixel art & AI revamping). They now move faster when the player is in their line of sight. They no longer get stuck running against walls.


  • Rats have been updated. They no longer get stuck running against walls. They now make several squeaking noises (random chance).

  • Slimes have been updated (both pixel art & AI revamping). They are now much snappier, & give better let for when they are about to attack. They have a clearer defined hitbox, & don't jump as high (which makes their hitbox even clearer, & also makes them snappier).

  • Froggaus has been updated (both pixel art & AI revamping). He was a generic frog before, but now he's got personality! The art for his bubbles were also updated, so that they appear more caustic (& damage causing).

  • Enemies now have much more satisfying knockback, which also now stops when hitting a wall (they no longer slide along walls).
  • Pixel snapping is now in effect in play mode, which means no more wonky unsnapped pixel art.

What I'm working on:

  • Peppasaur: Spits molten rocks at the player when he's in it's line of sight.

  • Peppasaur Jr: Spits normal rocks & sometimes spits them clockwise in 4 directions.

  • Red Slime: Similar to the green slime, but it splits into mini-slimes on defeat.

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