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Hey all! This month in Legend Maker was a month of some serious progress. There's a little Dungeon, packed in, called "Try it out!", so you can get a feel of what's new on this build. Find out the progress on other content & what's to come in next month's build down below!

3/31

I made some fixes to the respawn. It now resets all spawns. This will have to be tweaked in the future (for item & item holder respawning), but for now, it makes it so that puzzles can be complete-able without issues when respawning.

4/1

Fixed spike traps going through walls, & fixed laser bullets being caught in walls or objects near the top of the trap.

Changes:

  • Added Game Over Screen when dying
  • Added Energy Bullet Trap
  • Added Spiked Knight enemy
  • Added Wall Arrow Switch (Place an event near or on top of it, just like a floor switch)
  • Legend files now load the description
  • Saving/Loading system updated to make for more backwards compatibility
  • Player now has control of their walk up & down stairs
  • Custom stair stepping animation & sound effects (temporary)
  • Updated Floor Spikes & Floor Spike Sprites (more simple & effective AI for general damage)
  • Updated Archer sprites & animations
  • Updated Grip-Post Sprites
  • Enemies now respawn after player death
  • Polished Grip Claw Functionality (You can no longer shoot the claw when too close to an object)
  • Trap Doors now start closed (which should have been default before)
  • Fixed some issues with player project weapon collision
  • Fixed some glitches with pausing returning enemies to the default state every time
  • Arrows now hit the middle of walls, instead of the bottom of the wall
  • Traps are not counted as enemies in the "Enemies Defeated" Trigger
  • Updated Arrow Sprite. It's just a bit prettier
  • Fixed Archer skipping arrow loading animation
  • Moved Tip Bubble to the top middle of the screen (to make it more read-able)
  • Fixed Projectiles colliding with pits
  • Fixed "Bad Words" filter
  • Fixed Spawn Items being unwritten after going to play mode
  • Fixed placing fx not deleting after going to play mode
  • Fixed Trap Door sound being played too loud when there are multiple instances
  • Large Chest effects are now fixed
  • Many other misc bug fixes

As of 3/31

  • Object respawning fixes

What I'm Working On:

  • Death Boss

  • Gorman enemy (Fire Breathing Dancer)

  • Fairy (Item)

  • Skela enemy

  • Jumping Spider enemy
  • Draco Statue (Fire Breathing Statue - 4 directions)

  • Updating more old sprites
  • Adding "Push" functionality
  • Custom Buildings
  • Switch Wand (Item)
  • Statues for decoration
  • Area Title Event

Files

Previews only

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