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Hey Gearheads!

We've done it!   After much research and testing we've landed on a character graphical system that really takes us to the next level.  To emphasis this, we've put one gal off to the side using the previous graphics system.

We've also added another gal.  We did some experimenting with another version of the animation tailored to these gals, but it didn't survive the conversion to Unity, so back to the drawing board with that.  The jiggle physics test is coming along nicely though.  Each girl has slightly different boob jiggle physics.  Can you tell the difference?  Which do you prefer?

Now that these gals are ready for prime time you'll see them pop up on the space station.  Though since they're a little big for the riding machine, we'll have to find another way for them to entertain you.

[DOWNLOAD HERE] 

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VR AnimeTed

I'll take a look at the neck in future releases. IA was left with the previous style as a point of comparison between the two, though she'll get converted for her space station debut. Thanks for the ranking on the boob physics. Getting them right is more art than science lol as far as being more appealing than realistic, but not so different that it's goofy. We do have another layer of complexity to add to the current one that'll be showing up in the near future. We would really like to experiment with some additional body jiggle. I've been studying up for a while now and ready to test it out. Sexy silk took forever to get commissioned. About 2 years and we immediately signed up for another slot, but that's like a few months down the line. We're looking into alternatives for getting new teasers at that level, but they are pretty hard to come by and expensive, so it'll take some time to expand. Thanks for the feedback and keep it coming!