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It's something like this, so far... I keep thinking of cases that change this enough to be frustrating. For example, if an action is instant and takes 0 action points, why disable input at all... in fact disabling and re-enabling input would just be an ugly effect in the game... But if the action takes some time, we don't want people to be able to spam the button either...


One quick fix is just don't have instant things, the other option is for the battle system to try to see these special cases.. both are sub optimal.. oh the fun of designing games.

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