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Sometimes we code on game mechanics, sometimes on content requirements, and sometimes on tools that help us add content quickly to the game.

Right here I am using one such tool to quickly add Annebelle to Riumno, the code in question is going to change the Annebelle sprite to be visible when a specific event is fired. In the action to make something visible, we could select the sprite from a list, or drag this handy new 'pointer' over to the far right and select it among the layers.


These are the things that make producing games actually feasible.

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