Home Creators Posts Import Register Favorites Logout

Poll

[POLL] 📢Multi-Character Teams

  • Keep 1 character only 53
  • Team of 2 characters 31
  • Team of 3 characters 152
  • 2023-09-18
  • 236 votes
{'title': '[POLL] 📢Multi-Character Teams', 'choices': [{'text': 'Keep 1 character only', 'votes': 53}, {'text': 'Team of 2 characters', 'votes': 31}, {'text': 'Team of 3 characters', 'votes': 152}], 'closes_at': None, 'created_at': datetime.datetime(2023, 9, 18, 14, 28, 27, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 236}

Content

Hi guys!

I'm planning to introduce a feature that allows you to switch characters from anywhere in the game instead of having to go to Bulma's ship each time. I had an idea and wanted to get your input:

Would you prefer the option to have multiple characters on your team, like Master Roshi + Chi-Chi + Bulma, or do you want to stick with just one character?

Additionally, having multiple characters could lead to special dialogues, interactions, or other events. If you have any ideas for this, please feel free to share.

Keep in mind that this is still in the idea stage for now.

Only 1 vote enabled!

Files

Comments

Fabrizio Corallo

Maybe will be to much complicated…only for some special quest can be interesting have multiple characters but us you do now the game work very well without needing more than one character

Naughty Turtle

Yes, it will, and that's why I didn't implement it earlier. However, I enjoy games where team members interact with each other, and I'm pretty sure that it could be interesting to add later on. For the moment, it's just an idea

Brendan O'Donnell

A multi character team would add a great deal of complexity to a lot of things. It would add more options, which could offer some great content, but the extra complexity would certainly slow things down. The best way to implement this would be either a specific location or event that calls for a multi character party, so you can see how much extra work it will take and everyone else can judge how much it adds to the game. Though another initial test of increasing complexity might be to experiment with implementing a playable Launch, complete with a mixture of sneeze inducing items for other party members as well as environmental hazards to prompt an involuntary switch out.

Naughty Turtle

Great idea! I will definitely try it during a test event later on. Yeah, I thought about adding Launch as a playable character, but I couldn't find interesting naughty scenes for her. However, your gameplay ideas are fantastic! If you have any suggestions for Launch, please share them with me.

Brendan O'Donnell

Well the quick idea for reference for a Launch back and forth scene is Launch helping to get a front row seat at the Tournament. As for naughty options, maybe have both sides share an arousal rating with Brunette Launch easily getting aroused but being too innocent to try to resolve it by her own initiative, while Blonde Launch tend to be too stand offish to get her libido elevated so easily, but when she does find herself feeling horny she'll definitely be proactive about getting off in some manner.

Naughty Turtle

Ok thank you very much for your interesting suggestions! I'll see what I can do about it

Yuri

Isn't it unnecessary work? From what I understand, the game already demands a lot of attention from you, I believe that at the moment it is better to focus on polishing the game and not adding more mechanics. See the whole picture, in future updates will this take a lot of time away from what supporters really want? Or will it delay the launch? In my opinion, the game just needs to be polished, and have content added. And most importantly, be a source of inspiration for you, not forced labor.

Naughty Turtle

Hey Yuri, I don't think it's unnecessary work because the majority of poll respondents seem to want this feature included. It will become a part of the game mechanics, making it easier to switch characters and trigger special events. However, I want to clarify that it's just an idea for the future that I'm sharing publicly to gauge interest. I won't be working on it immediately. Don't worry, I don't feel pressured to do it, and I'm not daunted by the amount of work it might involve. Thank you very much for your feedback!