Developer Diary 1 (Patreon)
Content
Heres an update into how Im progressing with my goal of creating an interactive project. Ill break everything down into sections so things become a bit clearer.
Current situation
As previously mentioned, Im still working through commissions (the last one) before I can commit more on this project. I was also intending to wait until the new PC got set up before I started working thist, which is now the case (I had some hardware complications which took a while to sort out).
I realize I have been a bit silent until now and I did so because I did not want to create hype for anything if there was nothing to back it up. If I get you excited for an idea today but then find an idea that is a lot better tomorrow, Ill have to go back and correct myself. Id rather not go through that too much. I also did it to avoid peoples thoughts running crazy with 'what ifs', eventually forcing me to deny all rumors and potentially upsetting people before anything has even been created.
I've decided it is a bit unfair to leave everyone in the dark though. To combat this, I will try to make weekly or bi-weekly insight posts where I try to write out what Im currently tackling and where my mind is at. I think that will give you the best insight into my thought process and how I want to approach it until I am actually creating something.
So what can I share with you right now? First I'd like to ask for everyone to have realistic expectations. Remember I will be undertaking this alone and have limited amount of time and resources. If you know it takes studios of 30-40 people a few years to make one game, then the math should be easy.
Challenges
So obviously this isnt going to be very easy, but the good news is that I am aware of that! I have tinkered with game development before in my off time, around 2014-2015 (I have shown these projects on stream before), so obviously things are going to be a little rough around the edges for a while as I get back into the groove.
Choosing the right idea is one of the biggest challenges so far. There are some things I intentionally avoid simply because they are too complex on the programming side of things. I am an artist first and foremost and feel like that should be at the forefront of whatever I do. There are some obvious routes to take, like visual novels but currently Im keeping my options open and trying to think outside of the box. I am aiming to make something small that I can manage on my own, which has potential for growth if it is liked by everyone here.
I have something in my head right now which Im liking but not all the pieces of the puzzle fit together yet, so to speak. Making sure I work out all the issues before committing to anything is important, otherwise I might run into problems which grind me to a halt completely.
Even though I have my sights set on something I would still like to invite you to write out what you would imagine a game from me to be like. Its a good way for me to get a feel for what my audience craves for and it will also give me some avenues of thought. You can be as vague or descriptive as you like, Ill be reading each idea carefully!
The Near Future
I hope you are confident in the fact that whatever I create, I will try my absolute best to make it something you will enjoy. There will be challenges ahead, but also room for me to grow my art and become a better creator. Its going to be very exciting to attempt this. As I mentioned, I will share with you some more focused insights soon.
I appreciate you took the time to read this and would like to thank you very much for the support!
Albatross
Files
Previews only