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Here’s an update into how I’m progressing with my goal of creating an interactive project. I’ll break everything down into sections so things become a bit clearer.

Current situation

As previously mentioned, I’m still working through commissions (the last one) before I can commit more on this project. I was also intending to wait until the new PC got set up before I started working thist, which is now the case (I had some hardware complications which took a while to sort out).

I realize I have been a bit silent until now and I did so because I did not want to create hype for anything if there was nothing to back it up. If I get you excited for an idea today but then find an idea that is a lot better tomorrow, I’ll have to go back and correct myself. I’d rather not go through that too much. I also did it to avoid peoples thoughts running crazy with 'what ifs', eventually forcing me to deny all rumors and potentially upsetting people before anything has even been created.

I've decided it is a bit unfair to leave everyone in the dark though. To combat this, I will try to make weekly or bi-weekly insight posts where I try to write out what I’m currently tackling and where my mind is at. I think that will give you the best insight into my thought process and how I want to approach it until I am actually creating something.

So what can I share with you right now? First I'd like to ask for everyone to have realistic expectations. Remember I will be undertaking this alone and have limited amount of time and resources. If you know it takes studios of 30-40 people a few years to make one game, then the math should be easy.

Challenges

So obviously this isn’t going to be very easy, but the good news is that I am aware of that! I have tinkered with game development before in my off time, around 2014-2015 (I have shown these projects on stream before), so obviously things are going to be a little rough around the edges for a while as I get back into the groove.

Choosing the right idea is one of the biggest challenges so far. There are some things I intentionally avoid simply because they are too complex on the programming side of things. I am an artist first and foremost and feel like that should be at the forefront of whatever I do. There are some obvious routes to take, like visual novels but currently I’m keeping my options open and trying to think outside of the box. I am aiming to make something small that I can manage on my own, which has potential for growth if it is liked by everyone here.

I have something in my head right now which I’m liking but not all the ‘pieces of the puzzle’ fit together yet, so to speak. Making sure I work out all the issues before committing to anything is important, otherwise I might run into problems which grind me to a halt completely.

Even though I have my sights set on something I would still like to invite you to write out what you would imagine a game from me to be like. It’s a good way for me to get a feel for what my audience craves for and it will also give me some avenues of thought. You can be as vague or descriptive as you like, I’ll be reading each idea carefully!

The Near Future

I hope you are confident in the fact that whatever I create, I will try my absolute best to make it something you will enjoy. There will be challenges ahead, but also room for me to grow my art and become a better creator. It’s going to be very exciting to attempt this. As I mentioned, I will share with you some more ‘focused’ insights soon.

I appreciate you took the time to read this and would like to thank you very much for the support!

Albatross

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Comments

ThrowAwayName10

Awesome to get a start on this. I think given everything you have done so far you're game should probably be about the blossom company you have created as it is sort of the center piece of your universe and this is your most ambitious project so far.

Kirorororo

I'm thinking of a game similar (not necessarily the same but with some similar mechanics at least at some point) like a Corruption of Champion or Trials in tainted space. Might be too much work for a simple person alone as it's generally more of a community type thing...

Kirorororo

And not necessarily the same but it'd be great if we could submit some texts to you, it'd make it easier for you to focus on what you really want and have the option to consider adding stuff that you'd deem a nice add on but that you wouldn't write yourself. Of course it's your project so you'd get to cherry pick the best and modify them to your liking.

Tina Marie Riis

The thing with visual novels is that they're just CG sets you can fail most of the time. Very few VNs have actual benefit to being VNs over just picture books or something of that ilk. And given your current CG sets, a short-medium length VN would wind up being likely 6-12 CG sets. (a set being all the images of a character's progression/corruption.) I think perhaps a stronger contender for being a game would be a short RPG of some sort. (Think Earthbound, undertale, or any RPG maker game ever. only about 5 hours in length if you arent piddlefarting around) Reasons being: 1) Given the discord's penchant for such a thing, I'm sure you could have a decent amount of fun with dialogue trees without worry about alienating audiences with unrealistic conversation 2) It's more interactive, with levels and hp and combat, however, it still puts a large emphasis on art assets and doesnt require any complex code of physics engines, camera control, and 3d models. 3) You can still give all the benefits of a VN if you keep the game sort in length. Complex characters, branching paths. and the whole works. However, you can give a distinctly different game feel between factions. Be it working with Blossom to create brainless bimbos, working with tribeswomen to conquer the world with ungabunga. Or just trying to remain pure and being a freelancer/resistance force.

Rocksmith44

I’m a simple kind of guy i’d just like a game with customizable interface for fetish’s and kinks like for example a scat mode, shemale mode, etc. or just a custom mode where you can place all said specific kinks and fetish’s😁

Jason Trent

If you were thinking of utilizing some of your current characters/locations I think Siren City would make a great location. There is already some good backstory and locations that can be built upon, as well as a few characters who could be central to the game or fun background characters/easter eggs. As for what type of game could go there, I am thinking of a flash dating sim game like Love Hina that was on Newgrounds. Not sure if you've played those games or not. I feel this could apply well to Siren City, though it might be less "dating" and more cruising for prostitutes. Whichever way it went, it would be a showcase of your art and writing. Regardless of what you end up doing, I look forward to seeing whatever you come up with!

Ross Kirkland

A short RPG maker game would be good but instead of being the hero and trying to remain un-corrupted (I fined that with that you end up trying to juggle the fun of being corrupted with actually progressing which is a bit of a pace killer) you are the villain corrupting innocents. I don't know how easy or hard it is to implement but I always liked Lipucd's stat affects changing the sprites so if you get hit by a latex attack your character gets partially covered in latex witch builds with stacks until you are completely covered in latex and screwed but in this case you would be affecting the enemy's with the affects be you a blossom agent or an unga bunga futa or even a demon.

Anonymous

Maybe a mod to trap quest would be a good idea. Given that Aika has multiple people working on the game I doubt everything is spaghetti code, and everything is there for what you would want to do. It would be a matter of taking the base game with its corruption system and making it fit a more Albatross/Blossom bimbo theme. You would be able to make your own image pack, too. That said, Trap Quest is still under development, so it might not be the best time to try to make a mod for it.

Jonjy

At the end of the day all I really care about would be taking a normal person and transforming them into, at the very least, a sexual parody of their former self. If I can take a cute nobody and corrupt them into a filthy somebody with all the best Alby kinks then I will be happy. Like others have said, Siren City seems like the perfect starting location; although I think your more exotic locales would be amazing settings too (Unga Bunga DLC when?). You have great design sense that I know would carry over into a game!