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So, I'm a bit hung up on this. I've been going back and forth in my mind but I can't really decide which would be more interesting. Depending on what I go for, the whole story/setting would need to be altered.

Knowing that the games focus will be corruption/transformation, here are the two options I'm currently undecided about:

Option A: There is ONE character that has MULTIPLE possible corruption/transformation paths 

Option B: There are MULTIPLE characters each having ONE possible corruption/transformation path

Both have some pretty drastic implications. For option A we would focus on one character where their body/mind can be altered in many different ways to the liking of the player. On the other hand it means the player (who might have different tastes) would need to really like this character. That's not so easy.

On the other hand having more cast members that are susceptible means the narrative will have a stronger tie-in with the changes and I have a bigger chance that the player finds a char they are really into, but then if they don't like their corruption path... You can see it's a tough call to make.

So I'm asking you which you would prefer. This might give me some insight into what the fans want. If you want you can also leave a comment with your thoughts!

Alba

Comments

Jessonia

So, to me, as the story is about a mirror in someone's house if I remember well, I feel like focusing on only one character is a good idea both for the lore/background on how only one person comes up in front of this mirror but also for drawing this same character again and again but with different style each time~ I might go too far, but I like the eventuality of this character, shyly coming for the first time into this mirror being corrupted/transformed, and then coming over and over again, being less shy and trying new things with his/her precious object~ But that's just my opinion, and how I see your game so far from what we know and saw~

Vamp315

I would say for right now, focus on one. I would maybe throw in other characters to change/corrupt in possible future updates to the game if you plan on making the game grow.

Kirorororo

I think it depends on how many routes you intend to write. at least at first.

Kirorororo

I'd personally go for an option c with only 2-3 very different characters, having 2-3 routes each. Something like the neighboors of the main char.

SinisterSh0t

Option B Sounds promising, But i have to agree with Jessonia on this one with Option A..

albatrossart

Wow, these are incredibly shocking results! I was leaning very hard to going for the second option myself, with having a wider cast and the game be more narrative driven, but clearly you all would prefer one character.. I'll have to rethink some things

albatrossart

The concept for the mirror was in a completely different direction how I was working on it but it's interesting to read your take on it as well, thank you!

Alex Dasinger

I've been hooked on a game called "perverted education" its text based but I think a lot of you guys would get a kick out of it. I only name dropped it because I feel like option A reminds of a similar premise.

Anonymous

Id say one person. IF you make that work then y ou know how to expand on the game to make it in to multiple characters. Or make a Alba-mirror version 2