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This week I spent a lot of time redoing the UI system so it works with multiple locations. Initially I did not intend to have locations in the game, but as time has gone on, this began to feel more appropriate since it will be a slightly closer experience to the actual game I have in mind.

Redoing the UI system meant rewriting big parts of it and changing how it behaves, depending on which location you are at. For example:

  • Home: Clothing can be changed
  • Stylist: Hair and makeup can be changed
  • Surgeon: Body can be changed

These are still fairly rough and not how I want it for the final game, but it gives you an idea of how it actually plays out. Now that the UI system is updated, I have full control over which options show up where and what other specific room-related rules occur.

Other than that I created many graphics relating to the map (including the map itself), and placeholder backgrounds for locations. You may recognize the background in the image from the recent commission I finished.

Other than that I reworked the eyes, so now pupils have been separated from the eyes. This means her eyes can dilate depending on circumstances (light levels, drugs). With that also came optimization of the eye artwork in general, which is now better looking.

Finally I spent time working on hairstyles and other things like armpit hair.

For next week I will be tackling my UI once more so it can deal with light backgrounds. Turns out a white UI on a white background doesn’t work so well :p

Beyond that I am really just going to be working on artwork to expand the options she will have available. Currently I am planning to release the demo on May 8th, which is my birthday. So here’s to hoping it works out!

Thank you very much for the support. See you next week!

Albatross

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