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Last week I had a pretty big issue concerning having to rewrite a lot of code. I went through that this week and was able to introduce the first two NPC’s into the game. Granted, they don’t do much, but that will change!

Most (if not all) of my systems are represented in a very simplistic way of how I ultimately want then to be. The experience of earning the money to go buy that outfit and feeling that sense of accomplishment when you’ve turned your character into a depraved slut isn’t quite there yet, but I am working towards it ever so slowly.

Secondly, I added a very simply saving feature. It’s by no means perfect (or necessarily that useful right now), but you can at least save one look now. Having multiple save slots might be introduced later, but I’d need a better UI solution than I currently have.

Lastly I’ve begun building on an overlay for stats. This will show you information on your character including name, money, mood, arousal state, etc. It’s very rough for now, but it’s slowly coming together into something more than an idea.

People have asked when the next build will be available. Right now I do not want to lock myself into a rigid release pattern. Currently there hasn’t been much content added at all, and I feel that ultimately this is what people look forward to the most. Buildings systems takes a lot of time but the art is what people want. Once I am happy with the amount of content that has been added, I will announce a new release date.

That’s it for this week! Next week I’ll continue building on what I did this week and also be looking at more sexual content. I added a nose hook but it has issues with hairstyles, so I have to take a look at that.

Thank for reading <3

Albatross

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