Developer Diary 13 (Patreon)
Content
The past week I spent mostly figuring out one thing I wanted to make possible. Currently, every option you can change is limited to one location. For many things, this could stay that way, but for others, that is not the case.
To give an example: right now you can only change your clothes at the AFYSCO clothing store (which is meant to be a trendy, younger brand). But I also want to have a more chic place for clothes. Which means you will have two locations to get tops, bottoms, etc. This causes an internal problem with code. I currently have not set it up in such a way that I can group certain items into pools so they belong together. This is a step that I honestly dont know how to take without doing a lot of research.
I also tried making changing how the text hovers next to your mouse when you want to select an option. This caused me many painful issues as well. I was unable to solve that problem last week, but is quite frankly tied to the other problem, so that needs to be tackled first.
Content wise I added a few more new options, including some masks, and a new hairstyle.
All in all, it feels quite frustrating to work so hard to fix problems for temporary systems. Ultimately I feel I am coming closer and closer to the point where I will do a full restart on the project, using what I have learned so far, to create a much better experience. I have learned a lot, and have an extensive list of things I want to improve and change for the real version of this game. (Like I said in the earlier diaries, this was meant as a test project to see if it had any potential and I think it does).
So, what can you expect? You can expect at least one more build which contains new content, while I begin prep work for the real version of the game. This build shouldnt take too long to put out. I hope before the end of this month :)
Thank for reading <3
Albatross
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