Developer Diary 16 (Patreon)
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Lets talk about a system I am currently working on which will play a big part of how you play Bubblegum Sunday: Energy!
As you know, the current build of the game has an energy stat. This currently does nothing, but soon it will! I am in the process of figuring out exactly how energy will be spent within the game, and how some strategy can be involved. So what does energy do? It makes the player decide what they want to do, and forces you to make choices. What will I do today and tonight? is a thought I want you to have at every start of the day in Bubblegum Sunday.
Since BS uses a Day and Night cycle, your energy will be divided over these two periods. If you use less energy during the day, you will be able to spend more time during the night time to make money, or enjoy sex scenes. Since the core logic of the game is that Daytime = spending money and Nighttime = making money, the concept of energy and how you spend it should become obvious.
Another import part of the game is the weekdays. Not every area is available at every day, since some shops close on certain days. While not drastically important, this will also affect how you make choices within the game, since you might want to spend more of your time at night during weekends, since shops will be closed.
Once you run out of energy (and whatever you are doing is done) your day is done. A new screen will show you a rundown of your day (money spent/earned, etc), and you will be teleported to your home and the new day begins.
I will be working hard in the next few weeks to implement this new feature!
To reiterate, I do not intend to make BS a hard game to play, which means you will never miss out on any content, no matter what you chose to do in the game. The order will simply be different. I also do not want you to feel like you should be minmaxing or grinding in the game. If either of these issues come up, it will be my goal to fix them as best as I can.
This game is meant to arouse, not frustrate.
See you next week!
~Albatross
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