Developer Diary 32 - Story, Art and Clean-up (Patreon)
Content
This week has been very busy IRL, so sadly I was not able to really sit down and put much time into pushing the game forward.
I finished up the banner, which you can see at the top of the main page. This took a lot more time than I initially anticipated, because of the tricky perspective and hard-to-balance colors. I am satisfied with the results, although I expect I will do a logo/subtext overhaul some time down the line.
I also worked on story. I created a document to keep track of all the ideas Ive had so far and have attempted to block out some major elements. A story line is beginning to form in my head, which is pretty exciting. Right now I am thinking that there will be a main story to follow, and several side stories, which are all character driven. The story missions/events will be presented in a way similar to GTA for the main plot. There will be a few characters at a time that you can interact with and this will be shown as an icon on the map with their initials. Side stories will have a different color and can be ignored entirely. Missions can be either work related or have a pure social/sex theme to them. Hopefully this will allow me to really make the games atmosphere come through.
Past that I have begun cleaning up code and tying up loose ends in the current build. There were a couple of things still floating around that no longer made sense and a few buttons and UI elements that either did nothing or crashed the game. While this isnt much progress, it is a needed step in order to make the game ready for Release 3. Im not sure when this will be, but we are certainly much closer with the character creator being done. One big thing I still need to tackle is the clothing stores. I am dead-set on creating an experience which feels similar to real life, but I simply dont know how yet. This and the story will be my main focus for the coming weeks.
Thank you for your continued support and I will see you next week!
Albatross
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