Developer Diary 42 - A big announcement! (Patreon)
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I've been quiet about the game for a while now, you may have noticed that. There is a good reason for that though, because I have two very cool announcements!
First of all, development is moving from the old GameMaker Studio (1.4) engine to Unity. This means we are restarting the project from scratch, and rebuilding it in a much stronger and more capable engine. "We?" you ask? That's right. The second announcement I have to make is that I have found a programmer who will be working with me to develop Bubblegum Sunday!
This means I will be moving away from doing the actual coding, and will focus purely on art and design. They will not be working for me full time (this will become a new stretch goal for Patreon), but will be putting in a lot of work to make it happen!
Working with a programmer and in a up-to-date engine has a lot of advantages. Right now it kinda sucks, because it means the project is sort of back to square one. But we already have a version working that we can reference back to, so we will have an easier time catching up to where we were. Of course, the first version had a lot of issues, and we will be tackling those as we go.
Right now we have implemented a robust hand crafted zooming/panning system, which you will be using to get a better look at your character. Since, as you know, we will be rebuilding the character from scratch and giving her a fully body (yay!).
For me, this is really really exciting. I achieved quite a bit by myself with GameMaker, but I'm convinced we will create something absolutely amazing with a dedicated programmer along for the ride.
I hope you are as excited as I am about sharing this news! More to come soon :)
Alba
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