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Rhino here, I have been working on the new Brood Watcher Spike Throw ability. One thing I wanted to accomplish was to make it look real. So here in this video you can see me testing spike projectiles with 0 damage (using dev cheats) to see how they stick to their targets. Spikes will stay stuck in a targe for 10s.

With each new dragon comes a set of new challenges and new mechanics. This is the part of my job I love the most.

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Jason Kuzma

Dang, I was thinking that he will like swing his tail to shoot the spikes like spread the spikes . Sry for my english I hope you understand what I mean. I just expected some cooler move to shoot the spikes .

Jason Kuzma

Will be actualy able to shoot in air ?

BreCee

As this is just a test, I can't wait to see the animation associated with throwing them!

The Timekeeper

It's just that the animation hasn't been added yet. Adding the animation before the mechanic is finished will only make it harder to see whether the spikes are doing what they're supposed to be doing, so it's better to have the dragon stand idle until the spikes are behaving, THEN add the animation and get them working together.