Behind the Scenes - Building a more flexible skin system (Patreon)
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Hello Patrons, Jarrot here, today is a peak at a new test skin using the new skinning system (and designed by Xilev) in Unreal Engine 5.
So the new skin system will allow us more flexibility and freedom in designing skins for the dragons. The 2D artist conceptualizes a skin pattern, our tech artist then translates that 2D image into 3D substance masks, and then it is imported into the engine. The engine then allows us to take the pattern and adjust the colors however we want. This will allow us to make new patterns for each dragon as well as give us more color variations. Skin Crafting 2.0 is going to be much more robust than the current version and we plan to allow skin crafters to have some design input over their eggs through the nest crafting UI.
The skins in UE5 look AWESOME and we know you are going to like it.
Until next time, I be Jarrot.