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Here is the flap and walking animations for the hatchling Brood Watcher.Just a little potato~

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CapeCrow

ITS SO CUTE OMG

VonGestern

Very sweet. I wanted to ask, what you all think about an another flying style. I mean that hatchlings fly more shaky, unstable or uninstructed. That it looks more naturally.I got this Idea from the movies "How to train your dragon". In this movies the hatchlings always fly a little bit different as the adult's.

The Timekeeper

Although realism is frequently a goal of mine, this is one situation where my vote would have to be "absolutely not," because it interferes with gameplay progression while offering no gameplay benefit: 1.) New players will already be trying to learn to manage flight and camera simultaneously, therefore crashing and being injured constantly anyway; that is unstable "hatchling" flight all on its own, and deliberately making the mechanic worse for these people would turn the game into a nightmare. 2.) As it is, experienced players complain about growth times and having to wait for the ability to fly, so they most likely wouldn't appreciate this idea being implemented; any pleasure about the realism of an unstable flight will be buried leagues deep beneath the annoyance of and boredom with yet more delays in accessing flight. 3.) Perhaps most importantly, DoD is intended to be a PvP game. Poor-quality flight for young dragons would dramatically increase the likelihood of early death (especially for solo players), wasting untold hours of players' lives before they even reach a point of being able to do anything of significance. It's one thing to create a challenge, another to make the game unplayable. I just don't see any positive gameplay value in being forced to cope with bad flight merely because it's "more natural." Nothing about it would help players progress in the game—it would simply be an obstacle for the sake of having an obstacle.

VonGestern

Well, these were a few words 😅. But I have to agree with you in some ways. Maybe it is possible to add features like that if there would be an option to choose the player difficulty. This could be an option for players who already have more knowledge or want to play it more realistic. But these are things that are nice to have or which can be discussed :). #Daydream

SwordRabbit2020

The people who play as it are going to have a hard time getting off the ground will the bw have a tail attack? Or a head but?

GeneralLDS

nooooo don’t be sad

The Timekeeper

I could see something like that working as a difficulty option for singleplayer, yes. Without having to worry about other players tapping their toes waiting for you to grow up or looking for an easy kill, and with typical game AI being fairly easy to outsmart, shaky hatchling flight might be something people would be more willing to indulge in.

Kells

Awwwwwww lil Bertha 💕