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Progress in battle animations - Completed: Enemies 20/21, Bosses 0/5

I reworked battle animations for these enemies (noted below) because they was done in Flash, but I need that they be completed in Spine, so I fully re-animated them from scratch

Reworked enemies battle animations:

  • Ancient Protector - Flying Eye
  • Ice Bot
  • Electric Bot
  • Wind Elemental
  • Coatle
  • Possessed Water 

Coatle:

Possessed water:

Wind Elemental:

Ancient Eye:

Electro Bot:

Ice bot:

Coatle finally get it's rework from the totally first version of his animation maded in 2015 ))

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Also these enemies has get little changes in battle animations because of changes in gameplay mentioned before:

  • Grav Bot
  • Furious Defender
  • Minotourus Girl
  • Gargoule
  • Stumper
  • Android

Also I reworked animation of laboratory trap, because it has been maded in flash too

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Ero animations progress: Enemies 12/18, Bosses 0/5, Extra animations finished - 6

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Programming progress:

How I said earlier - I started work on it by myself from scratch, and at this moment I insert Lorain and her animations, make pretty good transitions between them, but still have bugs sometimes, and I tests the basics of movement operations for Lorain, I made she running, jumping, but it all still pretty simplified

List what I made at this moment:

  • Solved how right to add spine animations for player control
  • Lora horizontal movement using spine animations
  • Lora basic jumping and air maneuvers using spine animations (planned some improvements)
  • Lora wall sliding (skill "Wall Jump") (planned some improvements)
  • Camera following Lora (planned some improvements especially by Y axis)
  • Platforms - things on which player can jump and fly through if he need (planned changes also known bug that if Lora stay under platform without gap between she and platform - she can't jump)
  • Worked with tiles and decorations, was found cool thing - rule tiles, it will improve speed of my level building
  • Created level for tests

You can try running by Lora in the test level here: link to Lorain v0.01.ZIP 

But be sure that it was raw as hell and here will be lots of bugs and etc ^~

Also it have mini lags every 10-50ms, I not really know from where they appears, but I sure I will solve it later, especially because I not have this lags in unity editor, so I think this is problem with compiling

Also here is no enemies, traps and anything, I was not started programming it yet, I was busy with Lora movements :)

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