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Jeremy: (No, this time I mean it. )

The Capcom journey continues as we look at a loosely defined subset of that company's history: their barbarian games. What exactly does that constitute, you ask? And well you might. As you'll hear here, the definition that we've invented ourselves is a little loosey-goosey, encompassing obvious works (Black Tiger), thematically similar but not quite on-point works (Tiger Road), and games that really aren't barbarian-themed at all but involve large dudes hitting things with blades in pre-industrial settings (Knights of the Round) and therefore ended up being included just for the heck of it. The back half (well, third) of the episode ties all of this to Capcom's more modern-day output and games that you rarely see talking about, like Shadow of Rome, so be sure to stick around to enjoy the "grand unifying theory" nature of it all.

Oh, it's me and Stuart and Patrick again. Yeah. I think this may be enough of the Capcom overviews for 2026, but we'll resume our journey down the road to talk about stuff like horizontal shooters, RPGs, and, I dunno, puzzlers or something.

Edits by Greg Leahy; art by Nick Wanserski.

09:11 - Trojan (Arcade): Stage 1

21:53 - Legendary Wings (Arcade): Area 1 | Black Tiger (Arcade): Ancient Cave

30:22 - Tiger Road (Arcade): Genma-Kan (Stage 2)

41:13 - SonSon II: Stage 3 | Magic Sword: Heroic Fantasy (Arcade): The Dragon's Tower

54:49 - The King of Dragons (Arcade): Hard Long (Stage 2/9)

1:01:57 - Knights of the Round (Arcade): Coastline (Round 5)

1:13:43 - Dungeons & Dragons: Tower of Doom: Wilderness

1:22:34 - Dungeons & Dragons: Shadow over Mystara: Old Enemy | Monster Hunter: To Those Departing

1:30:18 - Shadow of Rome: Main Theme

1:39:42 - Asura's Wrath: Unleashed

1:50:58 - Dragon's Dogma: Dragon Battle

• • Closing - B'z: "Into Free -Dangan-"

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Comments

Miguel Torres

Great episode 🙏🏽 I’ve really loved this deep dive into Capcom over these last few episodes. I’ve learned a lot

Rasheen Jordan

The first stage of Trojan is a dead ringer for the first stage of Double Dragon.

littleterr0r

The first episode of Retronauts I remember listening to is episode 97: BRO-totypes and here we are with episode 785 and we're back to barbarians I've come full circle.

Devon Dale

I actually love the raw stupidity of a good sword and sandals movie, and am down with any Barbarians in my video games... Having said that, does anyone else find it weird and uncomfortable that the jacked muscle heads have gone from heroes on the big screen, to douchey-influencers on YouTube and TikTok? I want my beefy-boys slaying dragons, not hocking supplements and peptides.

littleterr0r

You should have had Brian Clark on this episode. He has a great video on Magic Sword and goes into detail about the differences between the arcade and SNES editions along with videos on some of the other games you covered. And hey, he's been on Retronauts! *ad for Brian Clark over*

RyoGeo

I really enjoyed this episode as a number of the arcade titles were games I played extensively when they were state of the art. Please take the following as additive to what you discussed in the course of the show, and fun facts for those that are interested: King of Dragons: * The death rattle sound effect that the Wyverns make in the game is either a sample or facsimile of the roar of Toho Kaiju, Angirus. Magic Sword: * In order to partner with the lizard man (one of the best partner characters in the game) your character must be holding the diamond ring in his inventory when the lizard man is freed from his cell, or he will attack you. If you are holding the ring, he will kneel before you and you may pick him up as your partner character. * Once the Thief is upgraded, he throws a LOT of bombs and is actually pretty useful as he reveals hidden chest and also identifies booby trap chests while he is your partner. Knights of the Round: * Blocking! This game has blocking! Holy cats, what a literal game changer that is when playing. The timing is tricky but, with practice, it can be incredibly effective and reliable, especially in some boss battles. * There is also a heavy slash that can be executed on demand as well which is great on both mooks and bosses. Guardian Heroes: * This is probably one of the single best games on the Saturn. Simply stunning animation, and so much replayability, I can’t believe I unlocked every single character back in the day. And the MUSIC! Good lord. So good. No trivia or technique here. Just an acknowledgement of another truly amazing game from Treasure that is leaps and bounds above most of the Saturn library. Episodes like this are what makes Retronauts so great. Not every one show has such a deep resonance, but that’s ok! They are all interesting. Then, every once in a while, something comes through that just parks it for me. Diamond’s Neo Geo episode was another that did so. Regardless, thanks for all the years of such a solid show. Patreon money well spent.

K-S-O

I hope that Stuart's proposed Treasure episode leads to the Sin & Punishment episode that was promised.

Tall Rob

Mike Haggar is not a barbarian due to him wearing overalls.

Shrunken Shrine

I looked up Nishimura's art and one of the first results made me think, huh, that's neat Record of Lodoss War fanart. Then I realised no, that's OFFICIAL art for the D&D game. Wow!!

Craig McAdam

Really enjoyed this as with the other recent Capcom episodes. Sorry to hear that we might have to wait until next year for more.

Andrew O.

Another great episode with former Capcom employee Patrick and current barbarian Stuart. I kid of course. I'm listening as I pack for LIRGE and I'm a bit bummed. I took meeting Stu for granted last year, expecting he'd be back this year. Please correct this in the future. Learning about Horace was a highlight of LIRGE 2025.

Wood Duck [Legacy Edition]

"Ara ara Barba-kun!" (I'm sorry this invaded my brain during the preamble on etymology and shoen characters and now you must suffer too)