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This week's episode is the companion to the Ultima podcast from a couple of months ago. We begin with a studio segment featuring Jason Wilson and Rowan Kaiser setting some context and perspective on the topic in question, then shift over to a noisy Game Developers Conference press room for a one-on-one with the game's designer. In this case, the game in question is The Bard's Tale, and the designer is Michael Cranford.

I realize the show has been a bit heavy on vintage CRPG designer interviews recently. It's just that when the opportunity arises to talk to the people who made video game history, it's hard to say no. We'll return to more standard studio episodes beginning next month, though. 

Description: It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. Then, designer Michael Cranford regales us with the saga of its creation.

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Comments

Nathaniel Lockhart

No need to apologize for the CRPG episodes. These have been wonderful!

Eric Plunk

I got bought the NES version CIB recently but haven’t dove into it yet. This may just be the inspiration I needed to do so.

Jerry Rattanong

Wow. The cover art features John Rhys Davies as the Bard!

Normallyretro

The box art for this game always intrigued me. I love that you guys are looking at these titles.

beesher

My first experience of The Bard's Tale was the C64 version on a friend's computer circa 1986. Our teen nerd brains were suitably blown. Also, this was the same friend (and at around the same time) who introduced me to prog rock and bands like Yes, and my brain still connects The Bard's Tale with albums like Yessongs playing in the background.

Bears in Games Neo

We played through The Bard's Tale 2004 on Square Roots and the constant sexism, little bits of homophobia and completely broken gameplay and constant crashes (on PS4 anyhow) made it the single worst RPG we've done on the series.

LuccaPucca

I've loved hearing about all of these early CRPGs through Jeremy's quest for documenting the genre. I'm curious though, of all these early CRPGs, which is the most worth-playing for players of today? These games are notoriously time consuming, and I want to devote some time to one so I can understand what makes these games special. Any suggestions?