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Our latest bonus episode marks another chapter in my ongoing quest to interview as many classic game developers as possible. This one's especially neat, because the interviewee—Rebecca Heineman—actually reached out to be after I produced a video about R.P.M. Racing for Super NES, which she programmed for Silicon & Synapse (later to be known as Blizzard). That was an unusual game that employed unusual Super NES tech, and in this episode she explains why it ended up that way... along with countless other fascinating anecdotes from the years she's spent as a self-taught programmer working behind the scenes on games for countless platforms. Enjoy! — Jeremy

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Robert Williams

Cool. I was recently rewatching SNES Works and happened to see her comments.

John Simon

4 minutes in - discussing her origin story “I didn’t have any money for cartridges so I reverse engineered the 2600” I get it - she’s one of these crazy self taught prodigies like geohot or kevtris.

Alistair

I absolutely adored this episode, it was a really charming insight into an industry icon and a programming prodigy.